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Expanding FurnaceFuelBurnTimeEvent


ChampionAsh5357

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I am wondering if it is reasonable to expand FurnaceFuelBurnTimeEvent to include an instance or some indicator whether it's being executed in a standard Furnace, Smoker, etc. I am writing a simple listener that allows fuels to be mapped by datapacks based on the associated tile entity. I was thinking of something that has a bit more variability and customization compared to each abstract furnace instance all having the same fuel input. If this is reasonable, I can program the small changes to make it so.

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