ArcaneDiver Posted May 8, 2020 Posted May 8, 2020 (edited) Hi, i would like to implement something like a sonar, in order to implement that i get the entities around the player and i apply to them the glowing effect, but i'm facing some problems. Glowing effect does not applies I cant figure out how let just 1 player see the glowing effect because is the server that has to apply the potion effects Here is the code: @SubscribeEvent public static void onSonarActivation(InputEvent.KeyInputEvent event) { if(event.getAction() == GLFW.GLFW_PRESS && event.getKey() == KEY_SONAR.getKey().getKeyCode()) { World world = Minecraft.getInstance().world; ClientPlayerEntity player = Minecraft.getInstance().player; if( world != null && !world.isRemote && player != null && player.getRidingEntity() != null && player.getRidingEntity() instanceof RidableDolphinEnitity ) { AxisAlignedBB box = new AxisAlignedBB( player.getPosX() - 30, player.getPosY() - 30, player.getPosZ() - 30, player.getPosX() + 30, player.getPosX() + 30, player.getPosX() + 30 ); List<LivingEntity> entities = new ArrayList<>(); world.getEntitiesWithinAABBExcludingEntity(player, box).forEach(e -> { if(e instanceof LivingEntity && !(e instanceof RidableDolphinEnitity)) entities.add((LivingEntity) e); }); entities.forEach(e -> e.addPotionEffect(new EffectInstance(Effects.GLOWING, 100))); } } } Edited May 8, 2020 by ArcaneDiver Quote
Budschie Posted May 8, 2020 Posted May 8, 2020 You don't need a potion effect for this. You can use livingEntity.setGlowing(true); 1 Quote
ArcaneDiver Posted May 8, 2020 Author Posted May 8, 2020 (edited) Ok, but i need a potion like effect because i need that after a while it disappear. I think that the problem is that i haven't the server's world... Edited May 8, 2020 by ArcaneDiver Quote
ArcaneDiver Posted May 9, 2020 Author Posted May 9, 2020 (edited) I have created the packet but the effect still doesn't applies, but i got an idea what if i use setGlowing(true) then i start a thread that sleep for 10 sec then it calls setGlowing(false). Is it a good way? Edited May 9, 2020 by ArcaneDiver Quote
ArcaneDiver Posted May 9, 2020 Author Posted May 9, 2020 The main problem of the potion effect is that the effect can be seen by everyone instead a sonar like effect should be seen only by the player that has activate the effect. Quote
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