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[1.15.2] [Solved] How can I access the world with the ChunkEvent.Load event

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Posted

So, this question seems to be stupid at first,

	@SubscribeEvent
	public static void onLoadChunk(ChunkEvent.Load event)
	{
		if(event.getChunk().getWorldForge() == null)
		{
			System.out.println("NULL!");
			return;
		}
		StructureDataHandler.readChunk(event.getChunk().getPos(), event.getChunk().getWorldForge().getWorld());
	}

but it seems that the method event.getChunk().getWorldForge() returns pretty much always null,

and the method event.getWorld().getWorld() seems to return null as well.

Thanks for any help.

 

Edited by Budschie
"is" replaced with "returns"

7 hours ago, Budschie said:

but it seems that the method event.getChunk().getWorldForge() returns pretty much always null,

and the method event.getWorld().getWorld() seems to return null as well.

That would make sense as they are the same value.

 

It doesn't always return null. It will do this when the world and/or chunk initially loads since the logical client doesn't exist until it is loaded on the server. However, after the initial startup it should be on both logical sides. I haven't tested it as much so I'm not completely sure this is the case all the time.

  • Author

This is the (working) code that I have now:

	@SubscribeEvent
	public static void onLoadChunk(ChunkEvent.Load event)
	{
		if(event.getWorld() == null)
			return;
		if(event.getWorld().getWorld() == null)
			return;
		if(event.getWorld().getWorld().isRemote)
			return;
		
		StructureDataHandler.readChunk(event.getChunk().getPos(), event.getChunk().getWorldForge().getWorld());
	}

Thanks.

  • Budschie changed the title to [1.15.2] [Solved] How can I access the world with the ChunkEvent.Load event

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