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Posted

I'm getting the following error when I go to create a TER: 

java.lang.IllegalStateException: Not filled all elements of the vertex

Here is the stack trace that follows:

Spoiler

java.lang.IllegalStateException: Not filled all elements of the vertex
	at net.minecraft.client.renderer.BufferBuilder.endVertex(BufferBuilder.java:225) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at com.novamachina.ens.client.render.SieveRender.render(SieveRender.java:41) ~[main/:?] {re:classloading}
	at com.novamachina.ens.client.render.SieveRender.render(SieveRender.java:14) ~[main/:?] {re:classloading}
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.render(TileEntityRendererDispatcher.java:100) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.lambda$renderTileEntity$0(TileEntityRendererDispatcher.java:84) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.runCrashReportable(TileEntityRendererDispatcher.java:120) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntity(TileEntityRendererDispatcher.java:83) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.WorldRenderer.updateCameraAndRender(WorldRenderer.java:1002) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.GameRenderer.renderWorld(GameRenderer.java:612) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:434) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:961) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.Minecraft.run(Minecraft.java:558) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.main.Main.main(Main.java:177) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_241] {}
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_241] {}
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_241] {}
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_241] {}
	at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55) ~[forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.0.jar:?] {}
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.0.jar:?] {}
	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102) [forge-1.15.2-31.1.61_mapped_snapshot_20200427-1.15.1-recomp.jar:?] {}

 

I'm following McJty's tutorial (at least pretty closely) and I'm not entirely sure what I'm missing.

 

Here's the TER: 

Spoiler

public class SieveRender extends TileEntityRenderer<SieveTile> {

    public SieveRender(
        TileEntityRendererDispatcher rendererDispatcherIn) {
        super(rendererDispatcherIn);
    }

    @Override
    public void render(SieveTile tileEntityIn, float partialTicks, MatrixStack matrixStackIn,
        IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
        IVertexBuilder builder = bufferIn.getBuffer(RenderType.getSolid());

        matrixStackIn.push();
        matrixStackIn.translate(tileEntityIn.getPos().getX(), tileEntityIn.getPos().getY(), tileEntityIn.getPos().getZ());

        if(tileEntityIn.getTexture() != null && !tileEntityIn.getBlockStack().isEmpty()) {
            TextureAtlasSprite icon = tileEntityIn.getTexture();
            float minU = icon.getMinU();
            float maxU = icon.getMaxU();
            float minV = icon.getMinV();
            float maxV = icon.getMaxV();



            double height = 1.0f - tileEntityIn.getProgress();
            float fillAmount = (float) (0.15625 * height + 0.84375);

            builder.pos(matrixStackIn.getLast().getMatrix(),0.0625F, fillAmount, 0.0625F).tex(minU, minV).normal(0, 1, 0).endVertex();
            builder.pos(matrixStackIn.getLast().getMatrix(),0.0625F, fillAmount, 0.9375F).tex(minU, maxV).normal(0, 1, 0).endVertex();
            builder.pos(matrixStackIn.getLast().getMatrix(),0.9375F, fillAmount, 0.9375F).tex(maxU, maxV).normal(0, 1, 0).endVertex();
            builder.pos(matrixStackIn.getLast().getMatrix(),0.9375F, fillAmount, 0.0625F).tex(maxU, minV).normal(0, 1, 0).endVertex();
        }

        matrixStackIn.pop();
    }

    public static void register() {
        ClientRegistry.bindTileEntityRenderer(ModTiles.SIEVE_TILE.get(), SieveRender::new);
    }
}

 

Here is the getTexture on the Tile Entity: 
 

Spoiler

public TextureAtlasSprite getTexture() {
        if (!blockStack.isEmpty()) {
            return Minecraft.getInstance().getBlockRendererDispatcher().getBlockModelShapes()
                .getTexture(((BlockItem) blockStack.getItem()).getBlock().getDefaultState(), getWorld(),
                    getPos());
        }
        return null;
    }

 

Any help would be greatly appreciated! (And yes, I am aware that my mod id is too short. I haven't gotten around to changing it yet.)

Posted

Hi

 

A vertex follows a particular format (see DefaultVertexFormats and RenderType) depending on which render buffer you are writing to

eg

   private static final RenderType SOLID = makeType("solid", DefaultVertexFormats.BLOCK, 7, 2097152, true, false, RenderType.State.getBuilder().shadeModel(SHADE_ENABLED).lightmap(LIGHTMAP_ENABLED).texture(BLOCK_SHEET_MIPPED).build(true));
   public static final VertexFormat BLOCK = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(POSITION_3F).add(COLOR_4UB).add(TEX_2F).add(TEX_2SB).add(NORMAL_3B).add(PADDING_1B).build());

versus

public static final RenderType.Type LINES = makeType("lines", DefaultVertexFormats.POSITION_COLOR, 1, 256, RenderType.State.getBuilder().line(new RenderState.LineState(OptionalDouble.empty())).layer(PROJECTION_LAYERING).transparency
   public static final VertexFormat POSITION_COLOR = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(POSITION_3F).add(COLOR_4UB).build());

     
     

 

When you write a vertex to SOLID, you need to supply position (3 floats), colour (4 bytes), texture (2 floats), light map (2 shorts), normals (3 bytes), plus 1 byte padding.

But for LINES you only supply position (3 floats) and colour (4 bytes).

 

So for example- if the code you're using to render to the buffer (during your TER rendering) assumes that the buffer is LINES, but the buffer is actually SOLID, then your code will only write (3 floats + 4 bytes) for each vertex, which is not enough to fill all the elements of the vertex.

 

-TGG

 

 

Posted (edited)

Ok that makes sense. I updated my points to the following:

builder.pos(matrixStackIn.getLast().getMatrix(),0.0625F, fillAmount, 0.0625F).color(1.0F, 1.0F, 1.0F, 1.0F).tex(minU, minV).lightmap(0, 240).normal(0, 1, 0).endVertex();
builder.pos(matrixStackIn.getLast().getMatrix(),0.0625F, fillAmount, 0.9375F).color(1.0F, 1.0F, 1.0F, 1.0F).tex(minU, maxV).lightmap(0, 240).normal(0, 1, 0).endVertex();
builder.pos(matrixStackIn.getLast().getMatrix(),0.9375F, fillAmount, 0.9375F).color(1.0F, 1.0F, 1.0F, 1.0F).tex(maxU, maxV).lightmap(0, 240).normal(0, 1, 0).endVertex();
builder.pos(matrixStackIn.getLast().getMatrix(),0.9375F, fillAmount, 0.0625F).color(1.0F, 1.0F, 1.0F, 1.0F).tex(maxU, minV).lightmap(0, 240).normal(0, 1, 0).endVertex();

This stops the crash from happening. However, I'm not getting anything to render still. I've tried reversing the points because I know that planes are one directional and that still didn't get me anything.

 

Also, do I want to use the SOLID RenderType, or should I be using something else?

Edited by Tikaji
Posted

Hi

 

It really depends on what effect you're trying to achieve.  If you just want a block shape, consider using BlockBench and exporting as an entity model or block model, and rendering that.  Or alternatively, using Blender and exporting as an obj (wavefront model).

(Examples in this project if you need them: https://github.com/TheGreyGhost/MinecraftByExample)

Adding vertices manually is usually the hard way of doing it.  Unless you're aiming for a specific effect (eg like the Beacon) I'd consider using a standard method.

 

-TGG

 

 

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