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Can you register BlockState or other JSON info in code?


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I haven't been able to find definitive info on this. Usually, you would want blockstate, model, and loot table JSONs (at least) for each block in a mod. What I'd really like to do is have the information generated at initialization based on code. I know this can be done and output to a folder of generated JSONs, but I don't want to have to go and copy the JSONs each time. I might be registering hundreds of blocks, and I feel that hanging on to 3 JSON files for each is... clunky. Is there a way to have the information generated and held in memory instead? Would that take up too much memory?


Any thoughts on the issue are appreciated.


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Use Data Generators to generate the JSON files, there's no need to copy any files.


There's a discussion of the system and some links to examples here:


Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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