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[SOLVED] [1.15.2] Custom structure makes chunks fail to save


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Posted (edited)

I have a custom structure (just a large tree) that I have generating in forests. It works fine, however no edits to my world actually save, i.e breaking and placing blocks.

Latest.Log: VVV

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I can see that my tree piece seems to be missing an ID mapping, and I'm not really sure what that means or how I could add one.

Here is my TreePiece class: VVV

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And here is my TreeStructure class: VVV

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Also in my main class I have these two lines:VVV

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If any more information is required I can provide it, but I'm just pretty lost on this. Any help is greatly appreciated :D

 

 

EDIT: Now that i look at it, in my main class I set TREE_PIECE to null and then super TREE_PIECE, so I am effectively passing through null. However, I am unsure what to put instead of null. I will take a look in the vanilla code.

 

EDIT 2: I fixed it! It was what I thought, I changed 

public static IStructurePieceType TREE_PIECE = null;

into

public static IStructurePieceType TREE_PIECE = IStructurePieceType.register(TreePiece::new, MOD_ID + "tree_piece");

 

Edited by Tobo
I figured it out :D

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