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[1.12.2] Entity Purger - Purge entities to reduce lag


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Posted (edited)

Entity Purger

Provides ways of reducing the number of entities on a server/world. Entity Purger is primarily intended for server usage but will work in single-player too. (Clients are not required to install the mod for it to work on servers)

 

Features:

  • Purge entities based on threshold or timer (Timer is based on how long that entity has existed in the world)
  • Works with vanilla and modded entities
  • Filter to a specific entities using Regex (using blacklist and whitelist)
  • Per entity / filter settings (example: All default minecraft passive mobs can only have 5 instances of that entity spawned at a time)
  • Can be set to not clear entities near players (based on distance to chunks)
  • Can be set to not clear entities that are within claimed chunks (FTB Utilities integration)

 

THIS MOD IS NOT INTENDED TO RUN ON THE DEFAULT CONFIGURATION -> Please modify it before running on a server/locally.

 

Usage

Issues (Feedback / Bugs)

Upgrading (From an older version of EntityPurger)

Curseforge

 

Please let me know if you encounter any bugs, have suggestions or just have general comments!

Edited by Wicked7000

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