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Dual Input furnace not working


SoBiohazardous

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So i have a furnace. However, the recipe doesn't work. I have tried outputting canSmelt() to console, and it seems to be printing true when necessary.

 

TileEntity

package crzyguitardude.crazyfoods.gui;

import cpw.mods.fml.common.registry.GameRegistry;
import crzyguitardude.crazyfoods.MicrowaveRecipes;
import crzyguitardude.crazyfoods.block.BlockMicrowave;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;

public class TileEntityMicrowave extends TileEntity implements IInventory {

        private ItemStack[] inv;
        public int furnaceBurnTime = 0;
        public int currentItemBurnTime = 0;
        /** The number of ticks that the current item has been cooking for */
        public int furnaceCookTime = 0;

        public TileEntityMicrowave()
        {
                inv = new ItemStack[4];
        }
        
        @Override
        public int getSizeInventory() 
        {
                return inv.length;
        }

        @Override
        public ItemStack getStackInSlot(int slot)
        {
                return inv[slot];
        }
        
        @Override
        public void setInventorySlotContents(int slot, ItemStack stack) 
        {
                inv[slot] = stack;
                if (stack != null && stack.stackSize > getInventoryStackLimit()) {
                        stack.stackSize = getInventoryStackLimit();
                }               
        }

        @Override
        public ItemStack decrStackSize(int slot, int amt) 
        {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) 
                {
                        if (stack.stackSize <= amt) 
                        {
                                setInventorySlotContents(slot, null);
                        } else 
                        {
                                stack = stack.splitStack(amt);
                                if (stack.stackSize == 0)
                                {
                                        setInventorySlotContents(slot, null);
                                }
                        }
                }
                return stack;
        }

        @Override
        public ItemStack getStackInSlotOnClosing(int slot) {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) {
                        setInventorySlotContents(slot, null);
                }
                return stack;
        }
        
        @Override
        public int getInventoryStackLimit() {
                return 64;
        }

        @Override
        public boolean isUseableByPlayer(EntityPlayer player) {
                return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this &&
                player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
        }

        @Override
        public void openChest() {}

        @Override
        public void closeChest() {}
        
        @Override
        public void readFromNBT(NBTTagCompound tagCompound) {
                super.readFromNBT(tagCompound);
                
                NBTTagList tagList = tagCompound.getTagList("Inventory");
                for (int i = 0; i < tagList.tagCount(); i++) {
                        NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
                        byte slot = tag.getByte("Slot");
                        if (slot >= 0 && slot < inv.length) {
                                inv[slot] = ItemStack.loadItemStackFromNBT(tag);
                        }
                }
        }

        @Override
        public void writeToNBT(NBTTagCompound tagCompound) {
                super.writeToNBT(tagCompound);
                                
                NBTTagList itemList = new NBTTagList();
                for (int i = 0; i < inv.length; i++) {
                        ItemStack stack = inv[i];
                        if (stack != null) {
                                NBTTagCompound tag = new NBTTagCompound();
                                tag.setByte("Slot", (byte) i);
                                stack.writeToNBT(tag);
                                itemList.appendTag(tag);
                        }
                }
                tagCompound.setTag("Inventory", itemList);
        }
        
        public int getCookProgressScaled(int par1)
        {
            return this.furnaceCookTime * par1 / 200;
        }
        
        public int getBurnTimeRemainingScaled(int par1)
        {
            if (this.currentItemBurnTime == 0)
            {
                this.currentItemBurnTime = 200;
            }

            return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
        }
        
        public boolean isBurning()
        {
            return this.furnaceBurnTime > 0;
        }
        
        public void updateEntity()
        {
            boolean flag = this.furnaceBurnTime > 0;
            boolean flag1 = false;

            if (this.furnaceBurnTime > 0)
            {
                --this.furnaceBurnTime;
            }

            if (!this.worldObj.isRemote)
            {
                if (this.furnaceBurnTime == 0 && this.canSmelt())
                {
                    this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.inv[1]);

                    if (this.furnaceBurnTime > 0)
                    {
                        flag1 = true;

                        if (this.inv[1] != null && this.inv[3] != null)
                        {
                            --this.inv[1].stackSize;
                            --this.inv[3].stackSize;

                            if (this.inv[1].stackSize == 0 && this.inv[3].stackSize == 0)
                            {
                                this.inv[1] = this.inv[1].getItem().getContainerItemStack(inv[1]);
                                this.inv[3] = this.inv[3].getItem().getContainerItemStack(inv[3]);
                            }
                        }
                    }
                }

                if (this.isBurning() && this.canSmelt())
                {
                    ++this.furnaceCookTime;

                    if (this.furnaceCookTime == 200)
                    {
                        this.furnaceCookTime = 0;
                        this.smeltItem();
                        flag1 = true;
                    }
                }
                else
                {
                    this.furnaceCookTime = 0;
                }

                if (flag != this.furnaceBurnTime > 0)
                {
                    flag1 = true;
                    BlockMicrowave.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
                }
            }

            if (flag1)
            {
                this.onInventoryChanged();
            }
            
            System.out.println(this.canSmelt());
        }

        /**
         * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
         */
        private boolean canSmelt()
        {
            if (this.inv[0] == null)
            {
                return false;
            }
            
            else
            	
            {
            	if(this.inv[1] != null && this.inv[3] != null)
            	{
            		ItemStack itemstack = MicrowaveRecipes.cooking().getCookingResult(this.inv[1].getItem().itemID, this.inv[3].getItem().itemID);
            		if (itemstack == null) return false;
            		if (this.inv[2] == null) return true;
            		if (!this.inv[2].isItemEqual(itemstack)) return false;
            		int result = inv[2].stackSize + itemstack.stackSize;
                return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
            	}
            	
            	return false;
            }
        }

        /**
         * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
         */
        public void smeltItem()
        {
            if (this.canSmelt())
            {
                ItemStack itemstack = MicrowaveRecipes.cooking().getCookingResult(this.inv[1].getItem().itemID, this.inv[3].getItem().itemID);

                if (this.inv[2] == null)
                {
                    this.inv[2] = itemstack.copy();
                }
                else if (this.inv[2].isItemEqual(itemstack))
                {
                	inv[2].stackSize += itemstack.stackSize;
                }

                --this.inv[0].stackSize;

                if (this.inv[0].stackSize <= 0)
                {
                    this.inv[0] = null;
                }
            }
        }

        /**
         * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
         * fuel
         */
        public static int getItemBurnTime(ItemStack itemstack)
        {
            if(itemstack == null)
            {
                return 0;
            }
            int i = itemstack.getItem().itemID;
            if (i == Item.redstone.itemID)
            {
                    return 400;
            }
            else
            {
                    return 0;
            }
        }

        /**
         * Return true if item is a fuel source (getItemBurnTime() > 0).
         */
        public static boolean isItemFuel(ItemStack par0ItemStack)
        {
            return getItemBurnTime(par0ItemStack) > 0;
        }

                @Override
                public String getInvName() 
                {
                     return "crazyfoods.tileentitymicrowave";
                }

			@Override
			public boolean isInvNameLocalized() 
			{
				return false;
			}

			@Override
			public boolean isStackValidForSlot(int i, ItemStack itemstack) 
			{
				return false;
			}
}

 

Container

package crzyguitardude.crazyfoods.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.ItemStack;

public class ContainerMicrowave extends Container {

        protected TileEntityMicrowave tileEntity;

        public ContainerMicrowave (InventoryPlayer par1InventoryPlayer, TileEntityMicrowave te)
        {
                tileEntity = te;
                //right = positive, down = positive
                
                //fuel
                addSlotToContainer(new Slot(te, 0, 46, 53));
               
                //right input 
                addSlotToContainer(new Slot(te, 1, 56, 17));
                //left input
                addSlotToContainer(new Slot(te, 3, 37, 17));
                //output
                addSlotToContainer(new SlotMicrowave(par1InventoryPlayer.player, te, 2, 116, 35));

                //commonly used vanilla code that adds the player's inventory
                bindPlayerInventory(par1InventoryPlayer);
        }

        @Override
        public boolean canInteractWith(EntityPlayer player) 
        {
                return tileEntity.isUseableByPlayer(player);
        }


        protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) 
        {
                for (int i = 0; i < 3; i++) 
                {
                        for (int j = 0; j < 9; j++) 
                        {
                                addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
                                                8 + j * 18, 84 + i * 18));
                        }
                }

                for (int i = 0; i < 9; i++) {
                        addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
                }
        }

        @Override
        public ItemStack transferStackInSlot(EntityPlayer player, int slot) 
        {
                ItemStack stack = null;
                Slot slotObject = (Slot) inventorySlots.get(slot);

                //null checks and checks if the item can be stacked (maxStackSize > 1)
                if (slotObject != null && slotObject.getHasStack())
                {
                        ItemStack stackInSlot = slotObject.getStack();
                        stack = stackInSlot.copy();

                        //merges the item into player inventory since its in the tileEntity
                        if (slot < 9)
                        {
                                if (!this.mergeItemStack(stackInSlot, 9, 45, true))
                                {
                                        return null;
                                }
                        }
                        //places it into the tileEntity is possible since its in the player inventory
                        else if (!this.mergeItemStack(stackInSlot, 0, 9, false))
                        {
                                return null;
                        }

                        if (stackInSlot.stackSize == 0) 
                        {
                                slotObject.putStack(null);
                        } else 
                        {
                                slotObject.onSlotChanged();
                        }

                        if (stackInSlot.stackSize == stack.stackSize) {
                                return null;
                        }
                        slotObject.onPickupFromSlot(player, stackInSlot);
                }
                return stack;
        }
}

 

MicrowaveRecipes

// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode 

package crzyguitardude.crazyfoods;

import java.util.HashMap;
import java.util.Map;

import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

// Referenced classes of package net.minecraft.src:
//            Block, ItemStack, Item

public class MicrowaveRecipes
{

    public static final MicrowaveRecipes cooking()
    {
        return cookingBase;
    }

    private MicrowaveRecipes()
    {
        cookingList = new HashMap();
        addCooking(Item.bucketMilk.itemID, Item.bucketEmpty.itemID, new ItemStack(Block.blockDiamond));
    }

    public void addCooking(int input1, int input2, ItemStack output)
    {
    	// StringBuffer to create the unique key
    	StringBuffer sb= new StringBuffer(32);

    	// create a String in case of the stone-gras->diamond recipe it would be 1_2
    	// note: (addInfusingRecipe(1,2,new ItemStack (Item.diamond)))==(addInfusingRecipe(2,1,new ItemStack (Item.diamond)))
    	// so you don`t have to worry about the order of the 1st and 2nd input
    	sb.append(Math.min(input1,input2)).append("_").append(Math.max(input1,input2));
    	cookingList.put(sb.toString(), output);
    }

    public ItemStack getCookingResult(int input1, int input2)
    {
    	StringBuffer sb= new StringBuffer(32);

    	// gets the resulting ItemStack of the recipe
    	sb.append(Math.min(input1,input2)).append("_").append(Math.max(input1,input2));
    	return (ItemStack) cookingList.get(sb.toString());
    }

    public Map getCookingList()
    {
        return cookingList;
    }

    private static final MicrowaveRecipes cookingBase = new MicrowaveRecipes();
    private Map cookingList;

}

 

Any help is appreciated.

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This would allow you to have a clean API for other mods to use, while keeping your internal implementation details hidden from IDE hints, helping prevent accidental usage of internals that might break without prior notice. This is particularly useful if you'd like to use public records with module-private constructors or partially module-private record components, as you can create a sealed interface that only your record implements, having the interface be exported and the record hidden. It's also nice for declaring and using services, as you'll get compile-time errors from the Java compiler for typos and the like, rather than deferring to runtime errors. In more advanced cases, you can also have public methods that are only accessible to specific other modules -- handy if you want internal interactions between multiple of your own mods.   How do I bypass it? We understand there may be drama in implementing a system that prevents mods from accessing each other's internals when necessary (like when a mod is abandoned or you need to fix a compat issue) -- after all, we are already modding a game that doesn't have explicit support for Java mods yet. We have already thought of this and are offering APIs from day one to selectively bypass module restrictions. Let me be clear: Forge mods are not required to use JPMS. If you don't want to use it, you don't have to. The default behaviour is to have fully open, fully exported automatic modules. In Java, you can use the `Add-Opens` and `Add-Exports` manifest attributes to selectively bypass module restrictions of other mods at launch time, and we've added explicit support for these when loading your Forge mods. At compile-time, you can use existing solutions such as the extra-java-module-info Gradle plugin to deal with non-modular dependencies and add extra opens and exports to other modules. Here's an example on how to make the internal package `com.example.examplemod.internal` open to your mod in your build.gradle: tasks.named('jar', Jar) { manifest { attributes([ 'Add-Opens' : 'com.example.examplemod/com.example.examplemod.internal' 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors // (...) ]) } } With the above in your mod's jar manifest, you can now reflectively access the classes inside that internal package. Multiple entries are separated with a space, as per Java's official spec. You can also use Add-Exports to directly call without reflection, however you'd need to use the Gradle plugin mentioned earlier to be able to compile. The syntax for Add-Exports is the same as Add-Opens, and instructions for the compile-time step with the Gradle plugin are detailed later in this post. Remember to prefer the opens and exports keywords inside module-info.java for sources you control. The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
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