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Posted

I have no idea what's going on... I have 4 things set to genereate but for SOME reason, only one of them is and i have no flipping idea why. Any help is great, here's the gen code.

 

package IndustrialBreakout.world;

import java.util.Random;

import IndustrialBreakout.mod_IndustrialBreakout;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;

import cpw.mods.fml.common.IWorldGenerator;

public class WorldGeneratorIB implements IWorldGenerator {
        @Override
        public void generate(Random r, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

    		int x = chunkX*16 +r.nextInt(16);
    		//int y = chunkY*16 +random.nextInt(16);
    		int z = chunkZ*16 +r.nextInt(16);
        	addOreGen(r, chunkX, chunkZ, world, mod_IndustrialBreakout.oreTitanium.blockID, 1+r.nextInt(2), 16, 3);
        	addOreGen(r, chunkX, chunkZ, world, mod_IndustrialBreakout.oreTin.blockID, 4 + r.nextInt(2), 32, 3);
        	addOreGen(r, chunkX, chunkZ, world, mod_IndustrialBreakout.oreCopper.blockID, 6 + r.nextInt(6), 64, 10);
        	addOreGen(r, chunkX, chunkZ, world, mod_IndustrialBreakout.oreChargedCoal.blockID, 2 + r.nextInt(2), 16, 3);
        }
        
        private void addOreGen(Random r, int cX, int cZ, World w, int id, int numberOfGen, int y, int numOfVeins){		
        	for(int i = 0; i < numOfVeins; i++){
        		int x = cX*16 + r.nextInt(16);
        		int z = cZ*16 + r.nextInt(16);
        		(new WorldGenMinable(id, numberOfGen)).generate(w, r, x, y, z);
        	}
        }
        
}

Posted

have you tried following a tutorial? This way seems weird for me...

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Here is how I do generation:

 

https://github.com/ModderPenguin/JC-s-Dragons-Mod---add-ons/blob/master/source/motoolsnstuff/worldgen/WorldGeneratorDragonBros.java

 

And I realised that you had the right implementation, but I got it confused with another one :P

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Ah, you see, we kind of did ours similarly, i just didnt want to write out all those for loops. Also, i have a question. What is the point of calling the generateNether() and generateEnd() if there is nothing in them?

Posted

because then I have them there when I need them :P

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Ah... Well i am not going to screw with nether ores or end ores so i woudn't need those.. :)

I am going to switch styles of that code to see if it helps, but i really dont see much of a difference so... Yeah...

Posted

You NEED a new for loop everytime. You also NEED the switch statement. Just in case I read that wrong, sorry.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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