voidzm Posted May 21, 2013 Posted May 21, 2013 A quick, hopefully simple question: What is the best way to develop more than one mod at a time with Forge? Obviously I could install two copies/workspaces of Forge/MCP and work from those, but that seems redundant and not ideal. How could I make two different mods refer to the same base code installation without affecting each other or interacting with each other in any way? Also, is there a better way to update Forge then to just throw out the folder and reinstall it? I have my mod source outside of the "forge" folder, so I have to rebuild the class path each time I reinstall and also reconfigure the workspace to my ideal settings. I just wondered if there was a better/more efficient way to update than what I'm already doing. Quote
larsgerrits Posted May 21, 2013 Posted May 21, 2013 I suggest following Pahimar's Lets Mod Series EP 4. Theres some handy tricks for updating Forge/MCP and different workspaces. Link: Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
voidzm Posted May 22, 2013 Author Posted May 22, 2013 That's exactly what I was looking for. Thanks! Quote
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