ToX Posted May 22, 2013 Posted May 22, 2013 Hey, I set up some Keybinding for my mod. Here is the code: Mod class: @PostInit public void postInit(FMLPostInitializationEvent event) { proxy.registerKeys(); } ClientProxy.java: public void registerKeys() { KeyBinding[] key = {new KeyBinding("BBP Key", 29)}; boolean[] repeat = {false}; KeyBindingRegistry.registerKeyBinding(new BBPKeyBind(key, repeat)); } BBPKeyBind.java: package ToX.BBP; import java.util.EnumSet; import java.util.Iterator; import net.minecraft.client.settings.KeyBinding; import cpw.mods.fml.client.registry.KeyBindingRegistry.KeyHandler; import cpw.mods.fml.common.TickType; public class BBPKeyBind extends KeyHandler { private EnumSet tickTypes = EnumSet.of(TickType.CLIENT); public static boolean keyDown = false; public BBPKeyBind(KeyBinding[] keyBindings, boolean[] repeatings) { super(keyBindings, repeatings); // TODO Auto-generated constructor stub } @Override public String getLabel() { return "BBP"; } @Override public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { if(tickEnd) keyDown = true; } @Override public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) { if(tickEnd) keyDown = false; } @Override public EnumSet<TickType> ticks() { // TODO Auto-generated method stub return tickTypes; } } Usage in Block class: if (BBPKeyBind.keyDown) { some code } In Singleplayer it works fine but in Multiplayer it doesnt. The server doesnt crash or anything but the things that should happen, when the key is pressed down, won't happen (it works though if i remove the if condition, but that would destroy the point of the Keybind). I think that the server somehow doesnt recognize the keybind but i really have now idea how i could get this to work. I hope you can help me regards ToX ps: sorry for my english, i'm not a native speaker Quote
ToX Posted May 23, 2013 Author Posted May 23, 2013 I managed to do it know with packets. Thank your for your help ! Quote
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