Minecraft Forge 1.12.2 not giving tab to "Install Client."
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By Earl_Silver · Posted
So, I'm getting Error code 1 I've manually downloaded Java version 17, and have a custom path to it. I've manually downloaded the specific Forge version (47.2.0), and I'm on Minecraft version 1.20.1 Here's the rub. The vanilla version works, I'm on the most recent Nvidia GeForce driver (561.09), and it only crashes after I play with Forge active. This even means it crashes after I use only Forge with no additional mods, so it can't be a mod conflict. This is the run file, for those that understand computer speak better than I do. What is GL version 4.6 and how do I keep it from causing me to crash? -
By Pale Mannie · Posted
I have now attempted replacing Player player = Minecraft.getInstance().player; with Player player = NetworkEvent.Context.getSender() and it doesn't work on either side.This error was thrown: Attempted to load class net/minecraft/client/multiplayer/ClientLevel for invalid dist DEDICATED_SERVER. Figures since NetworkEvent.Context.getSender() is a ServerPlayer Variable. So is my guess. -
I think my issue may be that the block model needs to be re-baked when the texture gets changed, but I can't find any info on how to do that either (other than an entire reload of assets like F3+T). Any info someone can give on reloading a texture or re-baking a model would be helpful.
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By DimaGirb_Bon · Posted
I downloaded a couple of mods and this error popped up. Then I deleted them and the error remained. I looked at the logs and there was not a word about new mods. It also showed that everything was ok with the datapacks of the world. I ask you to help, I have the only world on my modpack in which the best progress in the entire history of my game in minecraft. There a log: https://drive.google.com/file/d/1Nknr63cjNSj7LSBmzkyerlylHgRkIqVF/view?usp=drive_link Version: Forge 1.20.1 Mods: 378 -
By MagicSpear · Posted
So I'm working on a clothing mod and the idea is that there's an armor that in it's 3D view covers the players main arm and I basically want when I wear this armor for it to also show in first person that the player's arm is covered in this model too. So basicaly what I wanted to do is copy the player's arm model and simply make it copy his main arm's animations. However I've found out that it doesn't do it properly at all & the animations are very chunky? Here's The Code so far.
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