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[1.15.2] Is blending possible with texture overlays?


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In an effort to avoid having to create 40+ textures in my mod I am attempting to rely on overlay textures. I've figured out how to get an overlay texture working the problem I'm facing now is how to blend the overlay with the base texture. Specifically, I want it to be blended using multiply. Is this possible?


I haven't had much luck finding information on the subject. Mostly irrelevant search results or conversations on changing item colors similar to how leather armor is dyed.

Edited by Andronomos
fixed typos/grammar
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It's become a lot harder to do that now that Minecraft uses render buffers to collate vertices and then renders them all at once.  I'd suggest that you use a dynamic texture instead (cached) and perform the blending calculations yourself.  


There are a couple of posts on this forum about that in the last couple of months.  Jayzx post about textures for entities (wolves, I think) and another thread about putting banner textures onto elytra cloaks.













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