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Posted (edited)

Hey guys,

 

So I have a biome, and I want it to be of type forest. However, I also want the grass and leaves in the biome to be orange, which is not the default for forest biomes. is there any way I can override the natural grass color of a biome type?

 

In addition, I have written this method for class DrillItem that will allow it to perform a function similar to stripping wood for ores, that also spawns an item at the player using the block:

	protected static final Map<Block, Block> ORE_DEPLETION_MAP = (new Builder<Block, Block>())
			.put(Blocks.COAL_ORE, BlockList.DEPLETED_COAL_ORE.get())
			.put(BlockList.DEPLETED_COAL_ORE.get(), BlockList.TWICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), BlockList.THRICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), Blocks.STONE)
			.put(Blocks.IRON_ORE, BlockList.DEPLETED_IRON_ORE.get())
			.put(BlockList.DEPLETED_IRON_ORE.get(), BlockList.TWICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), BlockList.THRICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), Blocks.STONE)
			.put(Blocks.GOLD_ORE, BlockList.DEPLETED_GOLD_ORE.get())
			.put(BlockList.DEPLETED_GOLD_ORE.get(), BlockList.TWICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), BlockList.THRICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), Blocks.STONE)
			.put(Blocks.LAPIS_ORE, BlockList.DEPLETED_LAPIS_ORE.get())
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), BlockList.TWICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), BlockList.THRICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), Blocks.STONE)
			.put(Blocks.REDSTONE_ORE, BlockList.DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), BlockList.TWICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), BlockList.THRICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), Blocks.STONE)
			.put(Blocks.EMERALD_ORE, BlockList.DEPLETED_EMERALD_ORE.get())
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), BlockList.TWICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), BlockList.THRICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), Blocks.STONE)
			.put(Blocks.DIAMOND_ORE, BlockList.DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), BlockList.TWICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), BlockList.THRICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), Blocks.STONE)
			.put(BlockList.MOD_GEM_ORE.get(), BlockList.DEPLETED_MOD_GEM_ORE.get())
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), Blocks.STONE)
			.build();
	
	protected static final Random rng = new Random();
	
	protected static final Map<Block, Supplier<ItemStack>> DEPLETION_DROPS_MAP = (new Builder<Block, Supplier<ItemStack>>())
			.put(Blocks.COAL_ORE, () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(Blocks.IRON_ORE, () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(Blocks.GOLD_ORE, () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(Blocks.LAPIS_ORE, () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(Blocks.EMERALD_ORE, () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(Blocks.DIAMOND_ORE, () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(Blocks.REDSTONE_ORE, () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.build();
   .
   .
   .
     public ActionResultType onItemUse(ItemUseContext context) {
		World world = context.getWorld();
		BlockPos blockpos = context.getPos();
		BlockState blockstate = world.getBlockState(blockpos);
		Block block = ORE_DEPLETION_MAP.get(blockstate.getBlock());
		if (block != null && this.canHarvestBlock(blockstate)) {
			PlayerEntity playerentity = context.getPlayer();
			world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F);
			if (!world.isRemote) {
					world.setBlockState(blockpos, block.getDefaultState().with(RotatedPillarBlock.AXIS, blockstate.get(RotatedPillarBlock.AXIS)), 11);
				if (playerentity != null) {
					if(DEPLETION_DROPS_MAP.get(blockstate.getBlock()) != null) {
						Supplier<ItemStack> sup = DEPLETION_DROPS_MAP.get(blockstate.getBlock());
						world.addEntity(new ItemEntity(world, playerentity.getPosition().getX(), playerentity.getPosition().getY(), playerentity.getPosition().getZ(), sup.get()));
					}
					context.getItem().damageItem(1, playerentity, (player) -> {
						player.sendBreakAnimation(context.getHand());
					});
				}
			}
			return ActionResultType.SUCCESS;
		} else {
			return ActionResultType.PASS;
		}
	}

Unfortunately, when I tested the method in the world it did not work, The block was not changed to the value it is mapped to in ORE_DEPLETION_MAP, nor did an ItemStack spawn.

What am I doing wrong?

Edited by TheThorneCorporation
Posted (edited)

It looks to me like you can override Biome#getGrassColor, passing in an int color, keeping in mind that it is client-side only.

 

EDIT: Override Biome#getFoliageColor as well.

Edited by Haydenman2

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