Spawner world generation
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By Apotheosis · Posted
Hey, I’m creating a modpack for 1.20.1 on forge and there is around 300 mods, many of which add mobs but there is such a low, nearly nonexistent spawn rate of mobs from certain mods in the game. At first I thought it was an issue with spawn weights so I installed ‘spawn balance utility’ and modified it to increase spawn weights but it’s just not making any difference, I also think it could be that the mobs from those mods can’t spawn on modded grass (I’m using BWG). Please help! -
By TileEntity · Posted
You are still using Java 23 After installing Java 17, make sure you set the path in your .bat file Replace the word java with the java 17 path and put it into quotation marks For example: "C:\Program Files\Java\jdk-17.0.12\bin\javaw.exe" -Xmx4G -jar server.jar pause -
By TileEntity · Posted
I have no idea Switch to a pre-configured modpack and use this as working base - then add new mods one by one -
By TileEntity · Posted
Looks like you piped an invalid item into your Refined Storage system it points to CyclopsCore (or a mod requiring it) Maybe backup the world and remove CyclopsCore and the mods requiring it -
By TileEntity · Posted
Report this modpack to Curseforge There was a case about 1 year ago with Prominence and the used Resourcepacks/Shaderpacks - but this was a false positive But there were also cases outside of Minecraft where this virus caused a lot of problems The monsters, gunz and dinosaurs modpack does not have a source and disabled comments - this is sus - so just report it and run Antivirus tools on your system like ADW Cleaner/Malwarebytes
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