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Hello, so I'm wondering if it's possible having several versions of forge without crashing?

 

 

 


The SUV was already waiting for Deirdre as she carried her two small bags to the front door. The driver took them from her, and she excused herself to say goodbye to Jana and Sophie, who were still by the pool. Deirdre never seemed to tire of looking at these beautiful women's bodies. Their freshly oiled flesh glistened in the sun now that they had finished massaging each other.

Deirdre strode over to them and both women got up from their chaises to give her a going away kiss. Deirdre was careful to just give each of them a peck on the lips since she did not want the oil all over her clothing. Deirdre stroked each of their pussies with her index fingers and felt their slick moistness. She looked at each of them sensuously as their bodies responded, saying, "you have no idea how much I am going to miss you tonight," as she stuck each of her index fingers in her mouth and licked them dry.

As usual, Deirdre had the last word as she turned and walked quickly inside and then to the waiting SUV as the two women tried to quell the fire that Deirdre had just started between their legs.
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Deirdre and her assistant had gone over the airline reservations earlier and they realized that they could book the boys on the same flight with Deirdre. In fact, she could pick them up on the way to Sky Harbor. Deirdre's assistant laughed when she told her that the boys were already packed when she called to confirm their airline reservations.

Deirdre's assistant knew her too well. She had not told the boys that Deirdre would be on the same flight. She knew Deirdre liked surprises. As they drove down the dusty road toward the interstate highway, Deirdre was already thinking about how she would initiate her two new young protégés into the mile-high club on the flight back to LA. Deirdre was sure their mother would not object.

-----

The Fedex envelope was on Richard's desk and a large box was on the floor next to it when he returned from the parking structure. Richard first ripped open the envelope from the hotel in El Centro containing the cell phone. It still had nearly a full charge and Richard was glad that it was similar to his old cell phone. Richard rummaged through his bottom desk drawer and found the old charger and made sure it would work.

As Richard scanned the contents of the phone, he was pleased to discover that Rebekah had her own cell phone and that there was a listing for Richie. Richard made a mental note to give Big John a call with the number. Perhaps he could run Richie down with it. Also listed was the name and direct line for the head mistress of the academy. That would prove useful as well.

Next Richard opened the large cardboard box from the bank manager in Mexicali. Inside were Deborah's driver's license and social security card in a business envelope and Deborah's old purse and luggage. There was also a plastic bag full of the contents from the glove compartment and center console from the car.
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Richard dumped the contents of the purse out on his desk. There was a small photo wallet with pictures of Rebekah and Deborah's wallet, containing her credit cards. Also, in the purse was Deborah's checkbook. Richard scanned it quickly and she was overdrawn, as he surmised.

There was also a small address book and inside it was a list of all Deborah's usernames and passwords for her email, bank and credit card accounts, and other programs she used on her computer. Richard made a mental note to log on and read Deborah's emails later. When Richard turned to the "R" tab in the address book he found what he was hoping for, Rebekah's email address as well as her password. Now Richard had all the pieces he needed to set his plan into motion. All he needed to do now was give Xavier a call in Mexico and have him shoot the footage he needed and get Deborah to say what he wanted into the video camera.

Edited by mimotoku

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    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
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    • Crashes the server when trying to start. Error code -1. Log  
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