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[SOLVED, 1.16] Render custom elytra


KidKoderMod033109

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6 minutes ago, ChampionAsh5357 said:

override IForgeItem#getEquipmentSlot

How would I go about doing that? Here is my code: 

public class NetheriteElytraArmor extends ArmorItem {

    public NetheriteElytraArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties p_i48534_3_) {
        super(materialIn, slot, p_i48534_3_);
    }
    
}

 

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16 minutes ago, KidKoderMod033109 said:

How would I go about doing that?

You override the method? Even though if you're extending ArmorItem the only thing you need to do is specify the slot given in the constructor.

As for the rendering, look at ElytraLayer for your base line and then apply for each skin map in the EntityRendererManager.

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