Jump to content

Recommended Posts

Posted (edited)

What's the method for getting an item stack from the slot of either an entity or tile entity? I need to input a slot as an integer and return an ItemStack.

To get it from a tile entity, I've been using 

(IInventory) replace.getSource().getWorld().getTileEntity(sourcePos).getStackInSlot(sourceSlot)

which works properly, but someone else told me that IInventory won't work for anything outside of the vanilla game and that I should instead use the "IItemHandler wrapper." Not sure exactly what that is though.

 

However, I still haven't figured out how to do this with mobs, so I could use some help with that.

 

Edit: I suppose I should specify that this is being used for a command (the above code line is in ".executes((replace) -> {})")

Edited by ChromaKey81
not solved lol
Posted
  On 7/1/2020 at 7:20 AM, diesieben07 said:

You first need to get the IItemHandler capability from the tile entity (getCapability with CapabilityItemHandler.ITEM_HANDLER_CAPABILITY). This will give you an IItemHandler if the TE has an inventory. You can then interact with that.

Expand  

Thank you for the explanation on that. Does this work for entities? If not, what is the method for that?

Posted (edited)
  On 7/1/2020 at 2:12 PM, diesieben07 said:

Entities that have an inventory (e.g. the player) also provide this capability, yes.

Expand  

So it works with players, thanks. Are entities with armor/hand slots (e.g. zombies) included? I need to be able to pass any entity with slots as a source.

Edited by ChromaKey81
Posted
  On 7/1/2020 at 2:21 PM, diesieben07 said:

Yes, all living entities have equipment and expose it as the IItemHandler capability.

You can even pass in a Direction to only get the hands (Direction.UP or DOWN) or the armor (all other directions). When you pass in null you get a handler that wraps the whole inventory.

Expand  

Thanks so much. I've been looking for an answer to this for a while

Posted
  On 7/1/2020 at 7:20 AM, diesieben07 said:

You first need to get the IItemHandler capability from the tile entity (getCapability with CapabilityItemHandler.ITEM_HANDLER_CAPABILITY). This will give you an IItemHandler if the TE has an inventory. You can then interact with that.

Expand  

Shoot, actually I'm still having a bit of trouble with that.

replace.getSource().getWorld().getTileEntity(BlockPosArgument.getLoadedBlockPos(replace, "sourcePos")).getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)

 

This returns LazyOptional<IItemHandler>. How do I get from there to using the IItemHandler methods?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Ignore shrimple, it doesn't work with Oculus. Also, enableShaders was alr true when it said that towards the end of the log. If you could also figure out why my tags are messed up that'd be cool too, but that's a later issue. https://drive.google.com/drive/folders/1ovEKDZECUCl7zZxGfpyQcS4s5PZPQyfa?usp=drive_link
    • accidental duplicate mesage cuz lag
    • https://gnomebot.dev/paste/231527759279685634/1372324909073563730/1372324908629102716 https://gnomebot.dev/paste/231527759279685634/1372320454861262908/1372320454299090996 seems like theres a registry sync error, not sure what that means though, however in an old pack i played on, i actually had a registry sync error happen whenever the world tried too save and it would suddenly stop loading chunks, is there a mod fix for this or some way too bypass registry syncing? is this a server problem? i have no issues with the pack on pc, only on my server.
    • i think the problem is the player animator library but i need it for one of my main mods is there any way i can fix this? The game crashed: rendering overlay Error: java.lang.IllegalArgumentException: Failed to create player model for default heres the crash report: https://pastebin.com/U5Wp8ysb
    • I have been an enthusiastic investor in crypt0currencies for several years, and my digital assets have been integral to my financial strategy. A few months ago, I encountered a distressing predicament when I lost access to my primary cryptocurrency walleet after clicking on an airdrop link that inadvertently connected to my walleet. The dread of potentially losing all my hard-earned funds was overwhelming, leaving me uncertain about where to seek assistance. In my pursuit of solutions, I stumbled upon ChainDigger Retrievers. From our initial consultation to the triumphant recovery of my assets, the team exhibited exceptional expertise. They provided comprehensive explanations of the recovery process, ensuring I was informed at every stage and offering reassurance during this tumultuous time. Their approach was not only meticulous but also compassionate, which significantly alleviated my anxiety. ChainDigger Retrievers unwavering commitment to resolving my issue was evident throughout the process. Leveraging their profound understanding of crypt0currency technology and digital forensics, they initiated an exhaustive investigation to trace the transactions linked to my compromised wallet. Their meticulous analysis and relentless determination were apparent as they left no stone unturned in their quest to recover my funds. After several days of diligent investigation, the team successfully recovered everything I had lost. They uncovered that the link I had clicked contained malware, which scammeers had used to infiltrate my walleet. This revelation was both alarming and enlightening, underscoring the inherent risks associated with crypt0currency transactions when proper precautions are not taken.Thanks to ChainDigger Retrievers, I not only regained everything but also acquired invaluable knowledge about safeguarding my investments. Their expertise and steadfast support transformed a daunting situation into a manageable one, and I am profoundly grateful for their assistance. I can now continue my investment journey with renewed confidence, knowing that I have a trustworthy ally in ChainDigger Retrievers. Their client satisfaction is truly commendable, and I wholeheartedly recommend their services to anyone facing similar challenges in the crypt0currency realm. With their help, I was able to turn a distressing time into a positive outcome, and I will forever be grateful for their support.  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.