Jump to content

Ticking Entity onUpdate() for new Fishing Rod


Xwaffle

Recommended Posts

Okay, I am working on making a modding in a new Fishing rod and what's happening is that I've basically just made new EntityFishHook, ItemFishingRod, and I also had to make a RenderEntity Class. I did in fact render the entity fine. So right now I am going in game and I am trying to right click and to see if the item will work and I spits this error at me.

 

java.lang.NullPointerException
at net.minecraft.entity.projectile.EntityFishHook.onUpdate(EntityFishHook.java:205)
at PixelGoal.EntityFishingHook.onUpdate(EntityFishingHook.java:190)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2337)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:717)
at net.minecraft.world.World.updateEntity(World.java:2299)
at net.minecraft.world.World.updateEntities(World.java:2145)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
--- END ERROR REPORT c50339c7 ----------

 

 

Obviously the error has something to do with the Entity. here is the class can somone please give me some help.

 

 

 

 

 

package PixelGoal;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.*;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityFishingHook extends EntityFishHook
{
/** The tile this entity is on, X position */
    private int xTile;

    /** The tile this entity is on, Y position */
    private int yTile;

    /** The tile this entity is on, Z position */
    private int zTile;
    private int inTile;
    private boolean inGround;
    public int shake;
    public EntityPlayer angler;
    private int ticksInGround;
    private int ticksInAir;

    /** the number of ticks remaining until this fish can no longer be caught */
    private int ticksCatchable;

    /**
     * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook
     * falls on to an entity, this it that entity.
     */
    public Entity bobber;
    private int fishPosRotationIncrements;
    private double fishX;
    private double fishY;
    private double fishZ;
    private double fishYaw;
    private double fishPitch;
    @SideOnly(Side.CLIENT)
    private double velocityX;
    @SideOnly(Side.CLIENT)
    private double velocityY;
    @SideOnly(Side.CLIENT)
    private double velocityZ;

    public EntityFishingHook(World par1World)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.setSize(0.25F, 0.25F);
        this.ignoreFrustumCheck = true;
    }

    @SideOnly(Side.CLIENT)
    public EntityFishingHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
    {
        this(par1World);
        this.setPosition(par2, par4, par6);
        this.ignoreFrustumCheck = true;
        this.angler = par8EntityPlayer;
        par8EntityPlayer.fishEntity = this;
    }

    public EntityFishingHook(World par1World, EntityPlayer par2EntityPlayer)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.ignoreFrustumCheck = true;
        this.angler = par2EntityPlayer;
        this.angler.fishEntity = this;
        this.setSize(0.25F, 0.25F);
        this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        float f = 0.4F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
    }

    protected void entityInit() {}

    @SideOnly(Side.CLIENT)

    /**
     * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
     * length * 64 * renderDistanceWeight Args: distance
     */
    public boolean isInRangeToRenderDist(double par1)
    {
        double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
        d1 *= 64.0D;
        return par1 < d1 * d1;
    }

    public void calculateVelocity(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.fishX = par1;
        this.fishY = par3;
        this.fishZ = par5;
        this.fishYaw = (double)par7;
        this.fishPitch = (double)par8;
        this.fishPosRotationIncrements = par9;
        this.motionX = this.velocityX;
        this.motionY = this.velocityY;
        this.motionZ = this.velocityZ;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.velocityX = this.motionX = par1;
        this.velocityY = this.motionY = par3;
        this.velocityZ = this.motionZ = par5;
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate()
    {
    	super.onUpdate();
    	

        if (this.fishPosRotationIncrements > 0)
        {
            double d0 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
            double d1 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
            double d2 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
            double d3 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
            this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.fishPosRotationIncrements);
            this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
            --this.fishPosRotationIncrements;
            this.setPosition(d0, d1, d2);
            this.setRotation(this.rotationYaw, this.rotationPitch);
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                ItemStack itemstack = this.angler.getCurrentEquippedItem();

                if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != PixelGoal.OldRod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
                {
                    this.setDead();
                    this.angler.fishEntity = null;
                    return;
                }

                if (this.bobber != null)
                {
                    if (!this.bobber.isDead)
                    {
                        this.posX = this.bobber.posX;
                        this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D;
                        this.posZ = this.bobber.posZ;
                        return;
                    }

                    this.bobber = null;
                }
            }

            if (this.shake > 0)
            {
                --this.shake;
            }

            if (this.inGround)
            {
                int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                if (i == this.inTile)
                {
                    ++this.ticksInGround;

                    if (this.ticksInGround == 1200)
                    {
                        this.setDead();
                    }

                    return;
                }

                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
            else
            {
                ++this.ticksInAir;
            }

            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d4 = 0.0D;
            double d5;

            for (int j = 0; j < list.size(); ++j)
            {
                Entity entity1 = (Entity)list.get(j);

                if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
                {
                    float f = 0.3F;
                    AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);

                    if (movingobjectposition1 != null)
                    {
                        d5 = vec3.distanceTo(movingobjectposition1.hitVec);

                        if (d5 < d4 || d4 == 0.0D)
                        {
                            entity = entity1;
                            d4 = d5;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0))
                    {
                        this.bobber = movingobjectposition.entityHit;
                    }
                }
                else
                {
                    this.inGround = true;
                }
            }

            if (!this.inGround)
            {
                this.moveEntity(this.motionX, this.motionY, this.motionZ);
                float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

                for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
                {
                    ;
                }

                while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
                {
                    this.prevRotationPitch += 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw < -180.0F)
                {
                    this.prevRotationYaw -= 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
                {
                    this.prevRotationYaw += 360.0F;
                }

                this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
                this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
                float f2 = 0.92F;

                if (this.onGround || this.isCollidedHorizontally)
                {
                    f2 = 0.5F;
                }

                byte b0 = 5;
                double d6 = 0.0D;

                for (int k = 0; k < b0; ++k)
                {
                    double d7 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 0) / (double)b0 - 0.125D + 0.125D;
                    double d8 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 1) / (double)b0 - 0.125D + 0.125D;
                    AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d7, this.boundingBox.minZ, this.boundingBox.maxX, d8, this.boundingBox.maxZ);

                    if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
                    {
                        d6 += 1.0D / (double)b0;
                    }
                }

                if (d6 > 0.0D)
                {
                    if (this.ticksCatchable > 0)
                    {
                        --this.ticksCatchable;
                    }
                    else
                    {
                        short short1 = 500;

                        if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
                        {
                            short1 = 300;
                        }

                        if (this.rand.nextInt(short1) == 0)
                        {
                            this.ticksCatchable = this.rand.nextInt(30) + 10;
                            this.motionY -= 0.20000000298023224D;
                            this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                            float f3 = (float)MathHelper.floor_double(this.boundingBox.minY);
                            int l;
                            float f4;
                            float f5;

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("bubble", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
                            }

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("splash", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY, this.motionZ);
                            }
                        }
                    }
                }

                if (this.ticksCatchable > 0)
                {
                    this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
                }

                d5 = d6 * 2.0D - 1.0D;
                this.motionY += 0.03999999910593033D * d5;

                if (d6 > 0.0D)
                {
                    f2 = (float)((double)f2 * 0.9D);
                    this.motionY *= 0.8D;
                }

                this.motionX *= (double)f2;
                this.motionY *= (double)f2;
                this.motionZ *= (double)f2;
                this.setPosition(this.posX, this.posY, this.posZ);
            }
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.xTile);
        par1NBTTagCompound.setShort("yTile", (short)this.yTile);
        par1NBTTagCompound.setShort("zTile", (short)this.zTile);
        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
        par1NBTTagCompound.setByte("shake", (byte)this.shake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.xTile = par1NBTTagCompound.getShort("xTile");
        this.yTile = par1NBTTagCompound.getShort("yTile");
        this.zTile = par1NBTTagCompound.getShort("zTile");
        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
        this.shake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public int catchFish()
    {
        if (this.worldObj.isRemote)
        {
            return 0;
        }
        else
        {
            byte b0 = 0;

            if (this.bobber != null)
            {
                double d0 = this.angler.posX - this.posX;
                double d1 = this.angler.posY - this.posY;
                double d2 = this.angler.posZ - this.posZ;
                double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
                double d4 = 0.1D;
                this.bobber.motionX += d0 * d4;
                this.bobber.motionY += d1 * d4 + (double)MathHelper.sqrt_double(d3) * 0.08D;
                this.bobber.motionZ += d2 * d4;
                b0 = 3;
            }
            else if (this.ticksCatchable > 0)
            {
                EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
                double d5 = this.angler.posX - this.posX;
                double d6 = this.angler.posY - this.posY;
                double d7 = this.angler.posZ - this.posZ;
                double d8 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
                double d9 = 0.1D;
                entityitem.motionX = d5 * d9;
                entityitem.motionY = d6 * d9 + (double)MathHelper.sqrt_double(d8) * 0.08D;
                entityitem.motionZ = d7 * d9;
                this.worldObj.spawnEntityInWorld(entityitem);
                this.angler.addStat(StatList.fishCaughtStat, 1);
                this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
                b0 = 1;
            }

            if (this.inGround)
            {
                b0 = 2;
            }

            this.setDead();
            this.angler.fishEntity = null;
            return b0;
        }
    }

    /**
     * Will get destroyed next tick.
     */
    public void setDead()
    {
        super.setDead();

        if (this.angler != null)
        {
            this.angler.fishEntity = null;
        }
    }
}

 

 

 

Link to comment
Share on other sites

That could make sense take a look at the class. I have the class extending EntityFishHook as well instead of Entity. Could also be an issue therefore making this.angler becoming EntityFishHook instead of EntityFishingHook(My entity)

 

 

 

public class EntityFishingHook extends EntityFishHook
{
/** The tile this entity is on, X position */
    private int xTile;

    /** The tile this entity is on, Y position */
    private int yTile;

    /** The tile this entity is on, Z position */
    private int zTile;
    private int inTile;
    private boolean inGround;
    public int shake;
    public EntityPlayer angler;
    private int ticksInGround;
    private int ticksInAir;

    /** the number of ticks remaining until this fish can no longer be caught */
    private int ticksCatchable;

    /**
     * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook
     * falls on to an entity, this it that entity.
     */
    public Entity bobber;
    private int fishPosRotationIncrements;
    private double fishX;
    private double fishY;
    private double fishZ;
    private double fishYaw;
    private double fishPitch;
    @SideOnly(Side.CLIENT)
    private double velocityX;
    @SideOnly(Side.CLIENT)
    private double velocityY;
    @SideOnly(Side.CLIENT)
    private double velocityZ;

    public EntityFishingHook(World par1World)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.setSize(0.25F, 0.25F);
        this.ignoreFrustumCheck = true;
    }

    @SideOnly(Side.CLIENT)
    public EntityFishingHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
    {
        this(par1World);
        this.setPosition(par2, par4, par6);
        this.ignoreFrustumCheck = true;
        this.angler = par8EntityPlayer;
        par8EntityPlayer.fishEntity = this;
    }

    public EntityFishingHook(World par1World, EntityPlayer par2EntityPlayer)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.ignoreFrustumCheck = true;
        this.angler = par2EntityPlayer;
        this.angler.fishEntity = this;
        this.setSize(0.25F, 0.25F);
        this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        float f = 0.4F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
    }

    protected void entityInit() {}

    @SideOnly(Side.CLIENT)

    /**
     * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
     * length * 64 * renderDistanceWeight Args: distance
     */
    public boolean isInRangeToRenderDist(double par1)
    {
        double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
        d1 *= 64.0D;
        return par1 < d1 * d1;
    }

    public void calculateVelocity(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.fishX = par1;
        this.fishY = par3;
        this.fishZ = par5;
        this.fishYaw = (double)par7;
        this.fishPitch = (double)par8;
        this.fishPosRotationIncrements = par9;
        this.motionX = this.velocityX;
        this.motionY = this.velocityY;
        this.motionZ = this.velocityZ;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.velocityX = this.motionX = par1;
        this.velocityY = this.motionY = par3;
        this.velocityZ = this.motionZ = par5;
    }

    /**
     * Called to update the entity's position/logic.
     */
   
    public void onUpdate()
    {
    	super.onUpdate();
    	

        if (this.fishPosRotationIncrements > 0 )
        {
            double d0 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
            double d1 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
            double d2 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
            double d3 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
            this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.fishPosRotationIncrements);
            this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
            --this.fishPosRotationIncrements;
            this.setPosition(d0, d1, d2);
            this.setRotation(this.rotationYaw, this.rotationPitch);
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                ItemStack itemstack = this.angler.getCurrentEquippedItem();

                if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
                {
                    this.setDead();
                    this.angler.fishEntity = null;
                    return;
                }

                if (this.bobber != null)
                {
                    if (!this.bobber.isDead)
                    {
                        this.posX = this.bobber.posX;
                        this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D;
                        this.posZ = this.bobber.posZ;
                        return;
                    }

                    this.bobber = null;
                }
            }

            if (this.shake > 0)
            {
                --this.shake;
            }

            if (this.inGround)
            {
                int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                if (i == this.inTile)
                {
                    ++this.ticksInGround;

                    if (this.ticksInGround == 1200)
                    {
                        this.setDead();
                    }

                    return;
                }

                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
            else
            {
                ++this.ticksInAir;
            }

            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d4 = 0.0D;
            double d5;

            for (int j = 0; j < list.size(); ++j)
            {
                Entity entity1 = (Entity)list.get(j);

                if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
                {
                    float f = 0.3F;
                    AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);

                    if (movingobjectposition1 != null)
                    {
                        d5 = vec3.distanceTo(movingobjectposition1.hitVec);

                        if (d5 < d4 || d4 == 0.0D)
                        {
                            entity = entity1;
                            d4 = d5;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0))
                    {
                        this.bobber = movingobjectposition.entityHit;
                    }
                }
                else
                {
                    this.inGround = true;
                }
            }

            if (!this.inGround)
            {
                this.moveEntity(this.motionX, this.motionY, this.motionZ);
                float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

                for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
                {
                    ;
                }

                while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
                {
                    this.prevRotationPitch += 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw < -180.0F)
                {
                    this.prevRotationYaw -= 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
                {
                    this.prevRotationYaw += 360.0F;
                }

                this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
                this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
                float f2 = 0.92F;

                if (this.onGround || this.isCollidedHorizontally)
                {
                    f2 = 0.5F;
                }

                byte b0 = 5;
                double d6 = 0.0D;

                for (int k = 0; k < b0; ++k)
                {
                    double d7 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 0) / (double)b0 - 0.125D + 0.125D;
                    double d8 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 1) / (double)b0 - 0.125D + 0.125D;
                    AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d7, this.boundingBox.minZ, this.boundingBox.maxX, d8, this.boundingBox.maxZ);

                    if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
                    {
                        d6 += 1.0D / (double)b0;
                    }
                }

                if (d6 > 0.0D)
                {
                    if (this.ticksCatchable > 0)
                    {
                        --this.ticksCatchable;
                    }
                    else
                    {
                        short short1 = 500;

                        if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
                        {
                            short1 = 300;
                        }

                        if (this.rand.nextInt(short1) == 0)
                        {
                            this.ticksCatchable = this.rand.nextInt(30) + 10;
                            this.motionY -= 0.20000000298023224D;
                            this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                            float f3 = (float)MathHelper.floor_double(this.boundingBox.minY);
                            int l;
                            float f4;
                            float f5;

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("bubble", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
                            }

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("splash", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY, this.motionZ);
                            }
                        }
                    }
                }

                if (this.ticksCatchable > 0)
                {
                    this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
                }

                d5 = d6 * 2.0D - 1.0D;
                this.motionY += 0.03999999910593033D * d5;

                if (d6 > 0.0D)
                {
                    f2 = (float)((double)f2 * 0.9D);
                    this.motionY *= 0.8D;
                }

                this.motionX *= (double)f2;
                this.motionY *= (double)f2;
                this.motionZ *= (double)f2;
                this.setPosition(this.posX, this.posY, this.posZ);
            }
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.xTile);
        par1NBTTagCompound.setShort("yTile", (short)this.yTile);
        par1NBTTagCompound.setShort("zTile", (short)this.zTile);
        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
        par1NBTTagCompound.setByte("shake", (byte)this.shake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.xTile = par1NBTTagCompound.getShort("xTile");
        this.yTile = par1NBTTagCompound.getShort("yTile");
        this.zTile = par1NBTTagCompound.getShort("zTile");
        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
        this.shake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public int catchFish()
    {
        if (this.worldObj.isRemote)
        {
            return 0;
        }
        else
        {
            byte b0 = 0;

            if (this.bobber != null)
            {
                double d0 = this.angler.posX - this.posX;
                double d1 = this.angler.posY - this.posY;
                double d2 = this.angler.posZ - this.posZ;
                double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
                double d4 = 0.1D;
                this.bobber.motionX += d0 * d4;
                this.bobber.motionY += d1 * d4 + (double)MathHelper.sqrt_double(d3) * 0.08D;
                this.bobber.motionZ += d2 * d4;
                b0 = 3;
            }
            else if (this.ticksCatchable > 0)
            {
                EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
                double d5 = this.angler.posX - this.posX;
                double d6 = this.angler.posY - this.posY;
                double d7 = this.angler.posZ - this.posZ;
                double d8 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
                double d9 = 0.1D;
                entityitem.motionX = d5 * d9;
                entityitem.motionY = d6 * d9 + (double)MathHelper.sqrt_double(d8) * 0.08D;
                entityitem.motionZ = d7 * d9;
                this.worldObj.spawnEntityInWorld(entityitem);
                this.angler.addStat(StatList.fishCaughtStat, 1);
                this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
                b0 = 1;
            }

            if (this.inGround)
            {
                b0 = 2;
            }

            this.setDead();
            this.angler.fishEntity = null;
            return b0;
        }
    }

    /**
     * Will get destroyed next tick.
     */
    public void setDead()
    {
        super.setDead();

        if (this.angler != null)
        {
            this.angler.fishEntity = null;
        }
    }
}

 

 

Link to comment
Share on other sites

Sure thing :) I would be greatly appreciated if this was solved :)

 

 

 

package PixelGoal;

import java.util.Arrays;

import pixelmon.TickHandler;
import pixelmon.api.events.PixelmonEventHandler;
import pixelmon.config.PixelmonItems;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.*;
import net.minecraft.src.BaseMod;
import net.minecraft.src.ModLoader;
import net.minecraft.stats.Achievement;
import net.minecraftforge.common.AchievementPage;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.*;
import cpw.mods.fml.relauncher.Side;
import net.minecraft.entity.player.*;

@Mod(dependencies="required-after:Pixelmon", modid= "Pixelmon Goals", version="0.2", name="Pixelmon Goals")
@NetworkMod(clientSideRequired = true)

public class PixelGoal {

public static Item OldRod;

@PreInit
public void preInit(FMLPreInitializationEvent event){ 
	ModMetadata data = event.getModMetadata();
	data.name = "Pixelmon Goals";
	data.version = "0.1";
	data.url = "www.pixelmonmod.com";
	data.authorList = Arrays.asList(new String[] {"Xwaffle"});
	data.description = "This is a Side-Mod for the Pixelmon mod. It adds achievements for the mod.";
	data.logoFile = "logo file .png";
	data.credits = "Thanks a bunch to alexbegt for helping me!!";
	data.autogenerated = false;
}

@SidedProxy(clientSide = "PixelGoal.ClientProxy", serverSide = "PixelGoal.CommonProxy")
public static CommonProxy proxy;
public static ClientProxy proxy2;


@Init
    public void load(FMLInitializationEvent event)
    {
	 PixelmonEventHandler.registerEventHandler(new AchievementHelper()); 

	OldRod =  new ItemOldRod(1012).setUnlocalizedName("OldRod").setCreativeTab(CreativeTabs.tabTools);
	LanguageRegistry.addName(OldRod, "Old Rod");  


	EntityRegistry.registerModEntity(EntityFishingHook.class, "FishingHook", 216, this, 75, 1, true);

}	

}


 

 

Link to comment
Share on other sites

hmmm intialized uhm in my ItemOldRod code I use the entity onRightClick if that is what you mean? The Itemoldrod is like ItemFishingRod but I get these crashes.

 

Here is the code for ItemOldRod in which I do Initialize EntityFishingHook. Another thing is that I have a render Entity class if you would like to take a look at that as well?

 

 

package PixelGoal;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.util.Icon;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.item.*;

public class ItemOldRod extends ItemFishingRod
{
@SideOnly(Side.CLIENT)
private Icon theIcon;

public ItemOldRod(int par1)
{
super(par1);
this.setMaxDamage(64);
this.setMaxStackSize(1);
this.setCreativeTab(CreativeTabs.tabTools);
}

@SideOnly(Side.CLIENT)

/**
* Returns True is the item is renderer in full 3D when hold.
*/
public boolean isFull3D()
{
return true;
}

@SideOnly(Side.CLIENT)

/**
* Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
* hands.
*/
public boolean shouldRotateAroundWhenRendering()
{
return true;
}

/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (par3EntityPlayer.fishEntity != null)
{
int i = ((EntityFishingHook) par3EntityPlayer.fishEntity).catchFish();
par1ItemStack.damageItem(i, par3EntityPlayer);
par3EntityPlayer.swingItem();
}
else
{
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(new EntityFishingHook(par2World, par3EntityPlayer));
}

par3EntityPlayer.swingItem();
}

return par1ItemStack;
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
super.registerIcons(par1IconRegister);
this.theIcon = par1IconRegister.registerIcon("fishingRod_empty");
}

@SideOnly(Side.CLIENT)
public Icon func_94597_g()
{
return this.theIcon;
}
}

 

 

Link to comment
Share on other sites

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.