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By person5996 · Posted
package com.projectmushroom.lavapotions.item; import java.util.List; import com.projectmushroom.lavapotions.LavaPotions; import net.minecraft.core.BlockPos; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.tags.FluidTags; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.AreaEffectCloud; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemUtils; import net.minecraft.world.item.Items; import net.minecraft.world.item.alchemy.PotionUtils; import net.minecraft.world.item.alchemy.Potions; import net.minecraft.world.level.ClipContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.HitResult; public class ReinforcedBottle extends Item { public ReinforcedBottle(Item.Properties p_40648_) { super(p_40648_); } public InteractionResultHolder<ItemStack> use(Level p_40656_, Player p_40657_, InteractionHand p_40658_) { List<AreaEffectCloud> list = p_40656_.getEntitiesOfClass(AreaEffectCloud.class, p_40657_.getBoundingBox().inflate(2.0D), (p_40650_) -> { return p_40650_ != null && p_40650_.isAlive() && p_40650_.getOwner() instanceof EnderDragon; }); ItemStack itemstack = p_40657_.getItemInHand(p_40658_); if (!list.isEmpty()) { AreaEffectCloud areaeffectcloud = list.get(0); areaeffectcloud.setRadius(areaeffectcloud.getRadius() - 0.5F); p_40656_.playSound((Player)null, p_40657_.getX(), p_40657_.getY(), p_40657_.getZ(), SoundEvents.BOTTLE_FILL_DRAGONBREATH, SoundSource.NEUTRAL, 1.0F, 1.0F); p_40656_.gameEvent(p_40657_, GameEvent.FLUID_PICKUP, p_40657_.blockPosition()); return InteractionResultHolder.sidedSuccess(this.turnBottleIntoItem(itemstack, p_40657_, new ItemStack(Items.DRAGON_BREATH)), p_40656_.isClientSide()); } else { HitResult hitresult = getPlayerPOVHitResult(p_40656_, p_40657_, ClipContext.Fluid.SOURCE_ONLY); if (hitresult.getType() == HitResult.Type.MISS) { return InteractionResultHolder.pass(itemstack); } else { if (hitresult.getType() == HitResult.Type.BLOCK) { BlockPos blockpos = ((BlockHitResult)hitresult).getBlockPos(); if (!p_40656_.mayInteract(p_40657_, blockpos)) { return InteractionResultHolder.pass(itemstack); } if (p_40656_.getFluidState(blockpos).is(FluidTags.LAVA)) { p_40656_.playSound(p_40657_, p_40657_.getX(), p_40657_.getY(), p_40657_.getZ(), SoundEvents.BOTTLE_FILL, SoundSource.NEUTRAL, 1.0F, 1.0F); p_40656_.gameEvent(p_40657_, GameEvent.FLUID_PICKUP, blockpos); return InteractionResultHolder.sidedSuccess(this.turnBottleIntoItem(itemstack, p_40657_,(new ItemStack(LavaPotions.REINFORCED_BOTTLE), .LAVA)), p_40656_.isClientSide()); } } return InteractionResultHolder.pass(itemstack); } } } protected ItemStack turnBottleIntoItem(ItemStack p_40652_, Player p_40653_, ItemStack p_40654_) { p_40653_.awardStat(Stats.ITEM_USED.get(this)); return ItemUtils.createFilledResult(p_40652_, p_40653_, p_40654_); } } This is what I have so far, it's pretty much just the waterbottle code but I'm just trying to figure out how to get it to pick up lava rather than water -
I never started my own server manually but I follow every single step i saw in a youtube video.
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I'm trying to change the texture of a mob depending on its name using random_entity. this is what my path looks like - assets\minecraft\optifine\random\entity the files are located along this path - in each file - content properties skins.2=2 name.2= \u041C\u0435\u0440\u0442\u0432\u0435\u0446 and so on for each mob from each folder (replacing 2 with another number 2-9). And every mob has the same name. The problem is that the texture is displayed only for zombies, other mobs do not have it, although if you add the health variable, then the texture immediately appears, but not by name. even when I put a different name in the game and in the files (I checked everything, no need to write about it), nothing was set - only for zombies
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