Posted July 18, 20205 yr Doing this using .isKeyDown() and .isKeyPressed() (I don't have my IDE on my laptop but I think that's what they're called) is tempremental and both allow me to just hold it. Using the Key input event will fire when I let go of a key and using a tick event on the client side will often not read my input. Is there a reliable way to do something if and only if a key has been tapped? Or better yet what key triggered the keyboard input event?
July 18, 20205 yr Author 24 minutes ago, diesieben07 said: Minecraft's "sleep time" That explains it, thank's so much for the in-depth explanation diesieben!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.