Jump to content

Recommended Posts

Posted (edited)

https://github.com/TallYate/CrudeTechMod/blob/master/src/main/java/me/joshua/crudetechmod/Blocks/FurnaceGeneratorTileEntity.java

When I break the generator, the blocks reset and drop, but the energy and burnTime remain the same, how do I make them reset as well? Also, when breaking a furnace generator in a new location, it says: "Block entity invalid: crudetech:furnace_generator @ BlockPos{x=288, y=4, z=169}" but only once per location so I think I might be removing the tileEntity the wrong way.

Edited by TallYate
Posted (edited)

It only happens when I break the generator though. If it was tied to the wrong block, I think it would also give that error when I place the generator.

Here is when it is registered

public static final RegistryObject<TileEntityType<FurnaceGeneratorTileEntity>> FURNACE_GENERATOR = TILE_ENTITY_TYPES.register("furnace_generator", () -> TileEntityType.Builder.create(FurnaceGeneratorTileEntity::new, ModBlocks.FURNACE_GENERATOR.get()).build(null));
Edited by TallYate

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.