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Posted (edited)

Hello! I've had this figured out in the 1.14 versions but I can't manage to get it work on 1.15 +

I want a block that gets LIT - on when it stops raining and LIT - off when it starts raining. 

The only part that works is when it starts raining it gets LIT - off, I can't get the part working when it stops raining to change the blockstate.

public SpecialFire() {
    super(Properties.create(Material.IRON)
            .sound(SoundType.METAL)
            .hardnessAndResistance(1.25f, 3.5f)
            .harvestTool(ToolType.PICKAXE)
            .harvestLevel(1)      
            .tickRandomly()
    );
}
   

@Override
public VoxelShape getShape(BlockState state, IBlockReader blockReader, BlockPos pos, ISelectionContext selectionContext)
{
    switch (state.get(FACING)) {
        case WEST:
            return WEST;

        case EAST:
            return EAST;

        case SOUTH:
            return SOUTH;

        default: case NORTH:
            return NORTH;
    }
}


public VoxelShape getBoundingBox(BlockState state, BlockPos pos) 
{
	switch((state.get(FACING)))
    {
     
        default:
        case SOUTH:
            return SOUTH;
        case NORTH:
            return NORTH;
        case EAST:
            return EAST;
        case WEST:
            return WEST;
    }
}

public SpecialFire(Block.Properties properties) {
super(properties);
this.setDefaultState(this.stateContainer.getBaseState().with(LIT, Boolean.valueOf(false)).with(WATERLOGGED, Boolean.valueOf(false)).with(FACING, Direction.NORTH));
}

public BlockState getStateForPlacement(BlockItemUseContext context) {
return this.getDefaultState().with(LIT, Boolean.valueOf(false)).with(WATERLOGGED, Boolean.valueOf(false)).with(FACING, context.getPlacementHorizontalFacing().rotateY());
}

protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
builder.add(LIT, FACING, WATERLOGGED);
}

public boolean ticksRandomly(BlockState state) {
	      return true;
	   }

// this is the part that is not working, but it works in 1.14
	   public void NonRain(BlockState state, World worldIn, BlockPos pos, Random random) {
	      if (state.get(LIT) == false && (worldIn.rand.nextInt(2) == 1) && (!worldIn.isRainingAt(pos.up()))) {
	    	  worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)));
	      }
	   }

//this part works fine
public void Raining(World worldIn, BlockPos pos) {
	         float f = worldIn.func_226691_t_(pos).func_225486_c(pos);
	         if (!(f < 0.15F)) {
	            BlockState blockstate = worldIn.getBlockState(pos);
	            if (blockstate.get(LIT) == true) {
	               worldIn.setBlockState(pos, blockstate.with(LIT, Boolean.valueOf(false)));
	            }
	         }
	      }

 

Edited by Kikoz
Posted
  On 7/24/2020 at 10:57 AM, diesieben07 said:

Where do you call the "Raining" and "NonRain" methods? They certainly aren't overrides from the block class.

Expand  

I'm just calling it in this class by .tickrandomly() , the Raining method works, the NonRain doesn't.

Posted
  On 7/24/2020 at 11:47 AM, diesieben07 said:

That is not how method calls work.

Do you know basic Java?

Expand  

Well I tried, but it still didn't work


public static void main(BlockState state, World worldIn, BlockPos pos, Random random) {
	NonRain(state, worldIn, pos, random);
  }

 

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