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Grass Color Biome specific


Thanos

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I wrote now an EventHandler with the following Code.

But what should I insert in the first field of register?

 

public class EventHandler{



    @OnlyIn(Dist.CLIENT)
    @SubscribeEvent
    public static void registerBlockColorHandler(final ColorHandlerEvent.Block event) {
    event.getBlockColors().register(   ,RegistryHandler.MYBLOCK);


    }
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Ok, I changed it like this, but it gives me an error.

public class EventHandler implements IBlockColor{

    @Override
    public int getColor(BlockState x, @Nullable IBlockDisplayReader reader, @Nullable BlockPos pos, int u) {
        return 0;
    }


    @SubscribeEvent
    public static void registerBlockColorHandler(final ColorHandlerEvent.Block event) {
    event.getBlockColors().register((x, reader, pos, u) -> reader != null
            && pos != null ? BiomeColors.getGrassColor(reader, pos)
            : GrassColors.get(0.5D, 1.0D), RegistryHandler.MYBLOCK);



    }



}
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Ok, I see that two implementations are useless, but why is there an error shown two me?

@Mod.EventBusSubscriber(modid = Main.MOD_ID)
public class EventHandler{




    @SubscribeEvent
    public static void registerBlockColorHandler(final ColorHandlerEvent.Block event) {
    event.getBlockColors().register((x, reader, pos, u) -> reader != null
            && pos != null ? BiomeColors.getGrassColor(reader, pos)
            : GrassColors.get(0.5D, 1.0D), RegistryHandler.MYBLOCK);



    }



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error: method register in class BlockColors cannot be applied to given types;
    event.getBlockColors().register((x, reader, pos, u) -> reader != null
                          ^
  required: IBlockColor,Block[]
  found: (x,reader,[...] 1.0),RegistryObject<MyBlock>
  reason: varargs mismatch; RegistryObject<MyBlock> cannot be converted to Block

Edited by Thanos
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