Jump to content

Increasing world gen height to 256 - a simple but significant problem.


Recommended Posts

Hello everyone. I have recently been experimenting with raising the maximum height of terrain generation in my mod's new dimension, to allow the generation of much higher mountains. So far this has gone fairly successfully except for one problem:


In doubling the max height from 128 to 256, I have also unintentionally doubled the 'sea level' (I do not mean the actual height of water, as I am well aware of how to change that, but rather the height of typically flat terrain) which is normally around 64 but has now increased to around 128. However I do not want the majority of terrain to be raised, only mountains and hills, meaning 'sea level' needs to return to the original 64-ish blocks.


Here is an image to hopefully better explain what I'm saying.




Does anyone know how I might fix this? I want to keep the 256-high terrain gen but also to lower the sea level back down to its original height. I suspect it's as simple as changing a single number in the noise field generation, but I have failed to find a solution after working on it for around three days.


Here is the ChunkProvider code: http://pastebin.com/PSubPwWu

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.