Posted August 3, 20205 yr I have a little problem with my Inventory. I want to make it upgradeble so you can have more Slots in it. So I addet an Integer in the TileEntiy for the number of Slots and changed the size of the LazyOptional<ItemStackHandler> inventory and it seems to work, but the screen is a bit buggy. The bigger inventory occupies slots from the playerinventory and does not extend its own one, althouge I adjust the number of slots via the Integer in the tileEntity. Any idea what I am doing wrong? My Function to increase size in the TileEntity: public void setItemSlots(int itemSlots) { this.itemSlots = itemSlots; LazyOptional<ItemStackHandler> itemHandler = LazyOptional.of(() -> new ItemStackHandler(itemSlots)); inventory.ifPresent(consumer -> { for (int i = 0; i < consumer.getSlots(); i++) { int slot = i; itemHandler.ifPresent(consumer1 -> consumer1.setStackInSlot(slot, consumer.getStackInSlot(slot))); } }); inventory = itemHandler; } The init of the Container. Maybe I need to re-init it, but I dont know how @Override public void init() { tileEntity.getInventory().ifPresent(handler -> addSlots(handler, 0 , 8, 25, tileEntity.getItemSlots())); addPlayerInventory(8, 113); } The addSlots Functions: public int addHorizontalSlots(IItemHandler handler, int index, int x, int y, int amount) { for (int i = 0; i < amount; i++) { addSlot(new SlotItemHandler(handler, index, x, y)); x+=18; index++; } return index; } public int addSlots(IItemHandler handler, int index, int x, int y, int amount) { int verticalAmount = (int) Math.ceil(amount/9); for (int i = 0; i < verticalAmount; i++) { index = addHorizontalSlots(handler,index,x,y,9); y+=18; } index = addHorizontalSlots(handler, index, x, y, amount%9); return index; } My render in screen: @Override public void render(int mouseX, int mouseY, float partialTicks) { // TODO Auto-generated method stub renderBackground(); super.render(mouseX, mouseY, partialTicks); renderHoveredToolTip(mouseX, mouseY); getHoverdVillager(mouseX, mouseY); renderVillagerTooltip(mouseX,mouseY,this.font); } Edited August 3, 20205 yr by Anubis Couldn't find insert code last time
August 3, 20205 yr Author Maybe thats an stupid question, but how do i synchronize that? That's my NetworkHooks for the tileentity: NetworkHooks.openGui((ServerPlayerEntity) playerEntity, village_Center_Tile_Entity, blockPos); What do I need to add, so it will synchronize?
August 17, 20205 yr Author I don't know if anyone is interested, but I found my mistake. After long searching I found the problem, just a stupid one. Before the upgrading procedure I had a isRemote check, witch cases the unsync between client and server side. Thanks for help everyone
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