Posted August 13, 20205 yr Hello, I am trying to make that when a player breaks a block, it doesn't drop the block. I don't want to cancel the event, the block must break, as if nothing really changed, except that it doesn't drop anything. If possible, I want to know what were the drops that the player would've had. I'm looking for something like this: ItemStack[] drops = event.getDrops(); event.setDrops(new ItemStack[0]); Thanks in advance Edited August 13, 20205 yr by Taimander Solved
August 13, 20205 yr 24 minutes ago, Taimander said: Hello, I am trying to make that when a player breaks a block, it doesn't drop the block. I don't want to cancel the event, the block must break, as if nothing really changed, except that it doesn't drop anything. That part can be achieved using some GLMs. 24 minutes ago, Taimander said: If possible, I want to know what were the drops that the player would've had. You can just store the original loot generated. As for how to get it back to the player object, it's gonna take some crafty work with the server world.
August 13, 20205 yr Author Thank you very much for the GLMs! I didn't know they existed haha. As you said, it will be a bit of a headache to figure out who the player is, but you definitely helped me to get a path to take! Thank you.
August 13, 20205 yr Author Nvm, its actually easy, just use context.get(LootParameters.THIS_ENTITY) Thank you again!
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