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Posted

Hey there.. I am having issues getting the textures to work for amour and my mob.

 

Let's start with the mob:

The code I have:

this.texture = "/EverythingAndMore/textures/mob/Dragoone.png";

with the file location being exactly that, with the file exactly as I have spelled it above.

 

And now for the armour:

public String getArmorTextureFile(ItemStack itemstack) {

if(itemstack.itemID == Everything_and_More_Mod.DSHelmet.itemID || itemstack.itemID == Everything_and_More_Mod.DSBody.itemID || itemstack.itemID == Everything_and_More_Mod.DSBoots.itemID){

return "EverythingAndMore/textures/armor/DSArmour1.png";

}

 

if(itemstack.itemID == Everything_and_More_Mod.DSLegs.itemID){

return "/mods/EverythingAndMore/textures/armor/DSArmour2.png";

}

 

else return null;

}

 

With the body/boots and helmet being DSArmour1... and legs being DSArmour2... any other info you need just ask.

But both mob and armour render with the white missing texture file.

 

Thanks

-Jordan

 

Why bother?

Posted

What do you mean? The mob?

It is a texture I am trying to add... It is a model, but I have seen it work using a texture file when I had it in my minecraft.jar

 

As for the armour... I am talking about when you wear the armour :P

Why bother?

Posted

Why is the folder the american spelling yet the file the British spelling?

did you write the code/folder names accordingly?

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

Reason for that is minecraft uses the word armor, but I spell it armour in the file, because I made the file before the folder ;)

 

And yes, I do have them named as shown :P

Why bother?

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