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Posted

I created a custom block with a TileEntity that implements IFluidHandler and it works good, but i want to know if there is a way to tell the input handler to only accept a specific amount of fluid per tick

Edited by jhonny97

  • Author
21 hours ago, ChampionAsh5357 said:

Look into IFluidHandler::fill more, it should jump at you in the form of replicating ItemStacks.

i checked more the IFluidHandler::fill but i can't figure out what to do. I the fill method i have only the fluidstack to insert and the action for the fill. If you were a little more specific, I would appreciate it.

4 hours ago, jhonny97 said:

If you were a little more specific, I would appreciate it.

A FluidStack holds an int amount to extract. So you can choose the maximum value to extract from the current cap holder.

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