Posted August 19, 20205 yr I created a custom block with a TileEntity that implements IFluidHandler and it works good, but i want to know if there is a way to tell the input handler to only accept a specific amount of fluid per tick Edited August 19, 20205 yr by jhonny97
August 20, 20205 yr Look into IFluidHandler::fill more, it should jump at you in the form of replicating ItemStacks.
August 20, 20205 yr Author 21 hours ago, ChampionAsh5357 said: Look into IFluidHandler::fill more, it should jump at you in the form of replicating ItemStacks. i checked more the IFluidHandler::fill but i can't figure out what to do. I the fill method i have only the fluidstack to insert and the action for the fill. If you were a little more specific, I would appreciate it.
August 21, 20205 yr 4 hours ago, jhonny97 said: If you were a little more specific, I would appreciate it. A FluidStack holds an int amount to extract. So you can choose the maximum value to extract from the current cap holder.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.