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Helmet slot damage detection problem

Mortimer Kerman

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Hello, I'm new to mod programming, and I have a problem: I'd like to set a variable "Mask" to a number that depends on the damage of a piece of armor (the helmet). I almost finished the code, but the checker I put did not work. Could someone help me to correct the problem? Thank you in advance. Sorry for the gross mistakes. Line to be corrected:

			MineterstellarVariables.mask = (double) (itemstack.getItemDamage());

The name of armor is:



PS: My mod is for 1.12.

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