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I'm new to Forge API, I'm trying to make a mod that only revives a player until x amount, and after that nothing, even if you die. I made a revive part, however when it comes to capability, I have no idea. I saw some tutorials, yet they are too confusing for me, and I'm struggling to get it right. I know you need PlayerClone event to keep the value after death, but do I need playerconnect / playerChangeDimension events? I'm confused over how to save Capabilities , Make it persist, then load it in another file, like my Revive class, or basically confused in everything about Capabilities . I just need orientations or help to where go from this, as I have no idea. Do I need packets for something this basic? If so, how do I make packets? https://github.com/snurfe/TestMod/tree/main/CapabilityTest
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I know I have to use a tick event (I believe clienttickevent)but I don't know how to properly integrate it into an on right click action
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I currently have a custom shootable item which fires a projectile entity, what would be the best way to make it so that when right clicked it fires multiple in quick succession with a tick delay in between
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By immortalcatz · Posted
How would I add that into the class file and which one would that be in? -
By theagente00g · Posted
Oh, found It, I put the toml file in the run/defaultconfigs folder.
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