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[Solved] LiquidTank in TileEntity is empty when GUI calls for LiquidStack


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Posted

Hey,

So im working on a mod wich adds a new machine wich uses Buildcraft Energy to fill buckets from liquids in its Tank. The problem is when I try to read the liquidStack from the liquidTank in the GUI it always returns null. I just wanted to display how much liquid and wich type of its in my machine is.

 

The (in my oppinion) relevant Code:

 

 

BucketFillerEntity

 

 

public class BucketFillerEntity extends TileEntity implements ISidedInventory,ITankContainer,IPowerReceptor{
ItemStack[] inventory = new ItemStack[2];
private IPowerProvider powerProvider;
private int maxLiquid = LiquidContainerRegistry.BUCKET_VOLUME*5;
private LiquidTank liqTank;

public BucketFillerEntity() {
	super();
	liqTank = new LiquidTank(maxLiquid);
}
@Override
public int getSizeInventory() {
	// TODO Auto-generated method stub
	return inventory.length;
}

@Override
public ItemStack getStackInSlot(int i) {
		return inventory[i];
}

@Override
 public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.inventory[par1] != null)
        {
            ItemStack itemstack;

            if (this.inventory[par1].stackSize <= par2)
            {
                itemstack = this.inventory[par1];
                this.inventory[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.inventory[par1].splitStack(par2);

                if (this.inventory[par1].stackSize == 0)
                {
                    this.inventory[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

@Override
public ItemStack getStackInSlotOnClosing(int i) {
	if (this.inventory[i] != null)
     {
         ItemStack itemstack = this.inventory[i];
         this.inventory[i] = null;
         return itemstack;
     }
     else
     {
         return null;
     }
}

@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {
	this.inventory[i] = itemstack;

        if (itemstack != null && itemstack.stackSize > this.getInventoryStackLimit())
        {
        	itemstack.stackSize = this.getInventoryStackLimit();
        }

}

@Override
public String getInvName() {
	// TODO Auto-generated method stub
	return "Bucket Filler";
}

@Override
public boolean isInvNameLocalized() {
	// TODO Auto-generated method stub
	return true;
}

@Override
public int getInventoryStackLimit() {
	// TODO Auto-generated method stub
	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {
	// TODO Auto-generated method stub
	return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}

@Override
public void openChest() {
	// TODO Auto-generated method stub

}

@Override
public void closeChest() {
	// TODO Auto-generated method stub

}

@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack) {
	if(i==1){
		return itemstack.itemID==Item.bucketEmpty.itemID?true:false;
	}
	else
		return false;
}

@Override
public int[] getAccessibleSlotsFromSide(int var1) {
	int sides1[]={1};
	int sides2[]={0};
	return var1!=0? sides1:sides2;
}

@Override
public boolean canInsertItem(int slot, ItemStack itemstack, int side) {
	// TODO Auto-generated method stub
	return (side>0&&this.isStackValidForSlot(slot, itemstack))?true:false;
}

@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j) {
	// TODO Auto-generated method stub
	return i!=1;
}
@Override
public void setPowerProvider(IPowerProvider paramIPowerProvider) {
		powerProvider=paramIPowerProvider;

}

@Override
public IPowerProvider getPowerProvider() {
	// TODO Auto-generated method stub
	return powerProvider;
}

@Override
public void doWork() {
	if(powerProvider.getEnergyStored()<1)
		return;
	if(!canFill())
		return;
	if(powerProvider.useEnergy(1, 1, true)==1)
		fillBucket();
}

@Override
public int powerRequest(ForgeDirection paramForgeDirection) {
	// TODO Auto-generated method stub
	 if (isActive) {
		 return (int)Math.ceil(Math.min(getPowerProvider().getMaxEnergyReceived(), getPowerProvider().getMaxEnergyStored() - getPowerProvider().getEnergyStored()));
	}
	return 0;
}
@Override
public void updateEntity(){
	super.updateEntity();
	powerProvider.update(this);
}
private boolean canFill(){
	if(liqTank.getLiquid()!=null &&inventory[1]!=null&&inventory[0]!=null&&liqTank.getLiquid().amount>1000){
		if(inventory[1].itemID==Item.bucketEmpty.itemID&&inventory[0].stackSize<inventory[0].getItem().getItemStackLimit() ){
			return true;
		}
	}else if(liqTank.getLiquid()!=null &&inventory[1]!=null&&inventory[0]==null&&liqTank.getLiquid().amount>1000){
		if(inventory[1].itemID==Item.bucketEmpty.itemID ){
			return true;
		}
	}
	return false;
}
private void fillBucket(){
	LiquidStack drainedLiq =liqTank.drain(LiquidContainerRegistry.BUCKET_VOLUME, true);
	inventory[0]=LiquidContainerRegistry.fillLiquidContainer(drainedLiq, inventory[1]);
	inventory[1].stackSize--;
	if(inventory[1].stackSize==0)
		inventory[1]=null;
	System.out.println(liqTank.getLiquid().asItemStack().getDisplayName());
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
    super.readFromNBT(nbt);
    NBTTagList nbttaglist = nbt.getTagList("Inventory");
    for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.inventory.length)
            {
                this.inventory[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
            else if(b0==inventory.length){
            	liqTank.readFromNBT(nbttagcompound1);
            }
        }
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
    super.writeToNBT(nbt);
    NBTTagList nbttaglist = new NBTTagList();
        for (int i = 0; i < this.inventory.length+1; ++i)
        {
        	if(i<inventory.length){
        		if (this.inventory[i] != null)
        		{
        			NBTTagCompound nbttagcompound1 = new NBTTagCompound();
        			nbttagcompound1.setByte("Slot", (byte)i);
        			this.inventory[i].writeToNBT(nbttagcompound1);
        			nbttaglist.appendTag(nbttagcompound1);
        		}
        	}
        	else if(i==inventory.length){
        		NBTTagCompound nbttagcompound1 = new NBTTagCompound();
        		nbttagcompound1.setByte("Slot", (byte)i);
        		liqTank.writeToNBT(nbttagcompound1);
        		nbttaglist.appendTag(nbttagcompound1);
        	}
        }
        nbt.setTag("Inventory", nbttaglist);
}
@Override
public int fill(ForgeDirection from, LiquidStack resource, boolean doFill) {
		int ret =liqTank.fill(resource, doFill);
		liquidName=liqTank.getLiquidName();
		return ret;
}
@Override
public int fill(int tankIndex, LiquidStack resource, boolean doFill) {
		return liqTank.fill(resource, doFill);
}
@Override
public LiquidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
	// TODO Auto-generated method stub
	return null;
}
@Override
public LiquidStack drain(int tankIndex, int maxDrain, boolean doDrain) {
	// TODO Auto-generated method stub
	return null;
}
@Override
public ILiquidTank[] getTanks(ForgeDirection direction) {
	LiquidTank[] a={liqTank};
	return a ;
}
@Override
public ILiquidTank getTank(ForgeDirection direction, LiquidStack type) {
	return liqTank;
}
public String getLiquidType(){
	if(liqTank.getLiquid()==null)
		return "";
	System.out.println(liqTank.getLiquid().asItemStack().getDisplayName());
	return liqTank.getLiquid().asItemStack().getDisplayName();
}
public float getLiquidLevel(){
	float level;
	if(liqTank.getLiquid()==null)
		return 0;
	level=this.maxLiquid/liqTank.getLiquid().amount;
	return level;
}
public float getProgress(){
	return powerProvider.getEnergyStored();
}
}

 

 

BucketFillerGui

 

 

package org.rainbowmodding.advancedbc;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;
import org.rainbowmodding.advancedbc.entity.BucketFillerEntity;

public class BucketFillerGui extends GuiContainer {
BucketFillerEntity tileEnt;
        public BucketFillerGui (InventoryPlayer inventoryPlayer,
                        TileEntity tileEntity) {
                //the container is instanciated and passed to the superclass for handling
        			super(new ContainerBucketFiller(inventoryPlayer,(BucketFillerEntity) tileEntity));
                tileEnt=(BucketFillerEntity)tileEntity;
        }

        @Override
        protected void drawGuiContainerForegroundLayer(int param1, int param2) {
                //draw text and stuff here
                //the parameters for drawString are: string, x, y, color
                fontRenderer.drawString("Tiny", 8, 6, 4210752);
                //draws "Inventory" or your regional equivalent
                fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
        }

        @Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                        int par3) {
                //draw your Gui here, only thing you need to change is the path
                int texture = mc.renderEngine.getTexture("/mods/advancedBC/textures/gui/GUIBucketFiller.png");
                GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
             // This is the method to bind the picture you defined above to the background, this is required to have a background on
             // On the screen
             this.mc.renderEngine.bindTexture("/mods/advancedBC/textures/gui/GUIBucketFiller.png");
             // This is the x value of the picture, it will be used later
             int x = (width - xSize) / 2;
             // This is the y value of the picture, it will be used later
             int y = (height - ySize) / 2;
             // This is the method to draw the rectangle to the screen that allows the texture, copy this, because it will be pretty
             // Much the same for every Gui
             int i1,i2;
             String liqType=tileEnt.getLiquidType();// String liqType is null 
             if(liqType.equals("Lava")){
            	 i1=178;
            	 i2=1;
             }
             else{
            	 i1=190;
            	 i2=1;
             }
             float progress=tileEnt.getProgress();
             float liqLevel=tileEnt.getLiquidLevel();
             this.drawTexturedModalRect(x+68,y- 37+Math.round((37*progress)), i1, i2, 11, 11);
             this.drawTexturedModalRect(x+86,y+ 34, i1, i2, 11, Math.round(liqLevel)*28);
             this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
             //
        }

}

 

 

GuiHandler

 

 

package org.rainbowmodding.advancedbc;

import org.rainbowmodding.advancedbc.entity.BucketFillerEntity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {
        //returns an instance of the Container you made earlier
        @Override
        public Object getServerGuiElement(int id, EntityPlayer player, World world,
                        int x, int y, int z) {
                TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
                if(tileEntity instanceof BucketFillerEntity){
                        return new ContainerBucketFiller(player.inventory, (BucketFillerEntity) tileEntity); //The liquidTank of tileEntity is filled 
                }
                return null;
        }

        //returns an instance of the Gui you made earlier
        @Override
        public Object getClientGuiElement(int id, EntityPlayer player, World world,
                        int x, int y, int z) {
                TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
                if(tileEntity instanceof BucketFillerEntity){
                        return new BucketFillerGui(player.inventory, (BucketFillerEntity) tileEntity); //The liquidTank of tileEntity  isn't filled 
                }
                return null;

        }
}

 

 

 

 

 

I just dont get it why it works for me.

Thank you for trying to read, understand and help me with my code! :)

 

 

EDIT:

It works now... i had to load the entity from the server and not from the client world. So the working GuiHander :

package org.rainbowmodding.advancedbc;

import org.rainbowmodding.advancedbc.entity.BucketFillerEntity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {
        //returns an instance of the Container you made earlier
        @Override
        public Object getServerGuiElement(int id, EntityPlayer player, World world,
                        int x, int y, int z) {
                TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
                if(tileEntity instanceof BucketFillerEntity){
                        return new ContainerBucketFiller(player.inventory, (BucketFillerEntity) tileEntity);
                }
                return null;
        }

        //returns an instance of the Gui you made earlier
        @Override
        public Object getClientGuiElement(int id, EntityPlayer player, World world,
                        int x, int y, int z) {
        	TileEntity tileEntity = ModLoader.getMinecraftServerInstance().worldServers[player.dimension].getBlockTileEntity(x, y, z); 
                if(tileEntity instanceof BucketFillerEntity){
                        return new BucketFillerGui(player.inventory, (BucketFillerEntity) tileEntity);
                }
                return null;

        }
}

 

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