Posted June 14, 201312 yr Is there a way to make a specific instance of Entity drop an additional item (to what is set in the vanilla class). Basically I want a Zombie to spawn when a block is broken (which I have done and it works), and I want that Entity to hold and then drop an enchanted sword. How would one do this? I have tried capturedDrops.add(ENTITYITEMvariable) and that didnt work...
June 15, 201312 yr If you want only those zombies to drop your item, I think you would be better off creating your own zombie (probably inheriting EntityZombie) and modifying the drops in-class. Otherwise, I think there is no way except involving base edits. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 15, 201312 yr Author But isn't there something to do with NBT files? People that make adventure maps use it don't they? Yeah, I could make a new mob though
June 15, 201312 yr But isn't there something to do with NBT files? People that make adventure maps use it don't they? Yeah, I could make a new mob though Unless you want all zombies to drop enchanted swords, it'll definitely be easier to create your own mob. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 17, 201312 yr You know there's an EntityLivingDrops event, right? But I can't think of a way to easily link that to the breaking of a specific block, besides making a seperate entity. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
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