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[1.16.2] Updating BufferBuilder Translations from 1.12


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I have a tile entity that renders a frame buffer to a block with stenciling. I'm attempting to update my mod from 1.12.2 to 1.16.2, and I believe that BufferBuilder.setTranslation was replaced by matrixStack.translate. Can I just replace the buffer builder translations with matrix stack? Or how does that work exactly?


Here is my old code:

final Tessellator tessellator = Tessellator.getInstance();
        final BufferBuilder renderer = tessellator.getBuffer();
        renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
        renderer.setTranslation(x - pos.getX(), y - pos.getY(), z - pos.getZ());
        blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, matrixStackIn, buffer.getBuffer(RenderType.getSolid()), false, new Random(), state.getPositionRandom(te.getPos()), OverlayTexture.NO_OVERLAY);
        renderer.setTranslation(0, 0, 0);


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