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Posted

Hello.

 

i am writing this to ask for assistance from anyone who knows GL11 better than I. I am having an issue getting my tile entity to render in the world. I have followed a tutorial to fix this but have had no luck.

 

My main repo folder is: https://github.com/dualitydub/CoffeeMod/tree/master/CoffeeMod-Common/coffeemod

 

And the specific GL11 strings are here: https://github.com/dualitydub/CoffeeMod/blob/master/CoffeeMod-Common/coffeemod/blocks/TileEntityBrewerRenderer.java

 

If someone could help me with this issue i would greatly appreciate it,

 

Hambo565

 

 

Posted

I have fixed the rendering issue but i am now having a problem making the tile entity or indeed the block itself face the player when placed. there may be something very silly that i have missed as i am relatively new to modding.

 

Same links as above apply.

 

(edit) i am looking into making a custom tile entity renderer to face this problem.

Posted

I have fixed the rendering issue but i am now having a problem making the tile entity or indeed the block itself face the player when placed. there may be something very silly that i have missed as i am relatively new to modding.

 

Same links as above apply.

 

(edit) i am looking into making a custom tile entity renderer to face this problem.

You don't need to. Use metadata, and override onBlockPlacedBy() while checking the EntityLiving.rotationYaw.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted

I have done this in the BlockBrewer class but it still will not rotate.

 

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityLiving)

{

int dir = MathHelper.floor_double((double)((entityLiving.rotationYaw * 4F) / 360F) + 0.5D) & 3;

    world.setBlockMetadataWithNotify(x, y, z, dir, 0);

}

 

Im probably missing something stupid :P

Posted

I have done this in the BlockBrewer class but it still will not rotate.

 

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityLiving)

{

int dir = MathHelper.floor_double((double)((entityLiving.rotationYaw * 4F) / 360F) + 0.5D) & 3;

    world.setBlockMetadataWithNotify(x, y, z, dir, 0);

}

 

Im probably missing something stupid :P

Change that last argument from 0 to 3.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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