Posted October 10, 20204 yr Hello, I tried to create a custom potion with a custom effect and looked at the vanilla code. Someone on YouTube also tried that and used invoke to make a private method accessable. Here is the code: private static void addMix(Potion start, Item ingredient, Potion result) { if(brewing_mixes == null) { brewing_mixes = ObfuscationReflectionHelper.findMethod(PotionBrewing.class, "addMix", Potion.class, Item.class, Potion.class); brewing_mixes.setAccessible(true); } try { brewing_mixes.invoke(null, start, ingredient, result); } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) { e.printStackTrace(); } } public static void addBrewingRecipes() { addMix(Potions.AWKWARD, ItemList.nectar, PotionList.love_potion); } public static class ModEffect extends Effect{ public ModEffect(EffectType typeIn, int liquidColorIn) { super(typeIn, liquidColorIn); } } The addBrewingRecipes() method get's called during the FMLCommonSetupEvent. But there is something wrong with it, because the invoke method throws an InvocationTargetException. So I guess I need to try it differently. Could someone please give me a hint where I have to start? Thanks in advance and stay healthy.
October 13, 20204 yr Author On 10/10/2020 at 2:35 PM, diesieben07 said: Look at BrewingRecipeRegistry. Okay and how can I transfer specific potions into ItemStacks?
October 17, 20204 yr Author On 10/13/2020 at 9:35 AM, diesieben07 said: PotionUtils.addPotionToItemStack Okay, that helps - thank you. I only have one problem left: register the potion and the effect the right way. Here is what I've done: public static void init (){ EFFECTS.register(FMLJavaModLoadingContext.get().getModEventBus()); POTIONS.register(FMLJavaModLoadingContext.get().getModEventBus()); PotionList.addBrewingRecipes(); } public static void addBrewingRecipes() { BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(ItemStack.EMPTY, Potions.AWKWARD)), Ingredient.fromStacks(new ItemStack(ItemList.nectar)), PotionUtils.addPotionToItemStack(ItemStack.EMPTY, PotionList.LOVE.get())); } public static final DeferredRegister<Effect> EFFECTS = DeferredRegister.create(ForgeRegistries.POTIONS, DeepAffection.modid); public static final DeferredRegister<Potion> POTIONS = DeferredRegister.create(ForgeRegistries.POTION_TYPES, DeepAffection.modid); //Effects public static final RegistryObject<Effect> LOVE_EFFECT = EFFECTS.register("love", () -> new ModEffect(EffectType.BENEFICIAL, 0xc98fff).addAttributesModifier(Attributes.field_233821_d_, "55FCED67-E92A-486E-9800-B47F202C4386", (double)0.34F, AttributeModifier.Operation.MULTIPLY_TOTAL)); //Potions public static final RegistryObject<Potion> LOVE = POTIONS.register("love", () -> new Potion(new EffectInstance(PotionList.LOVE_EFFECT.get(), 3600))); When I start the game, I get a NullPointerException because the registry object deepaffection:love is not present. The init() method get's during the instantiation of DeepAffection. Could you please tell me what I did wrong?
October 21, 20204 yr Author On 10/18/2020 at 3:00 PM, diesieben07 said: Use FMLCommonSetupEvent to register the recipes. Note that BrewingRecipeRegistry is not threadsafe, so you have to use enqueueWork. Okay, now I did this: public static void init (){ EFFECTS.register(FMLJavaModLoadingContext.get().getModEventBus()); POTIONS.register(FMLJavaModLoadingContext.get().getModEventBus()); } public static void addBrewingRecipes(FMLCommonSetupEvent event) { System.out.println("PotionList: Brewing Recipes called."); event.enqueueWork( () -> { BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(ItemStack.EMPTY, Potions.AWKWARD)), Ingredient.fromStacks(new ItemStack(ItemList.nectar)), PotionUtils.addPotionToItemStack(ItemStack.EMPTY, PotionList.LOVE.get())); } ); } public static final DeferredRegister<Effect> EFFECTS = DeferredRegister.create(ForgeRegistries.POTIONS, DeepAffection.modid); public static final DeferredRegister<Potion> POTIONS = DeferredRegister.create(ForgeRegistries.POTION_TYPES, DeepAffection.modid); //Effects public static final RegistryObject<Effect> LOVE_EFFECT = EFFECTS.register("love_effect", () -> new ModEffect(EffectType.BENEFICIAL, 13209599) .addAttributesModifier(Attributes.field_233821_d_, "55FCED67-E92A-486E-9800-B47F202C4386", (double)0.34F, AttributeModifier.Operation.MULTIPLY_TOTAL) .addAttributesModifier(Attributes.field_233825_h_,"AF8B6E3F-3328-4C0A-AA36-5BA2BB9DBEF3", (double)0.17F, AttributeModifier.Operation.MULTIPLY_TOTAL) .addAttributesModifier(Attributes.field_233818_a_, "5D6F0BA2-1186-46AC-B896-C61C5CEE99CC", 10.0D, AttributeModifier.Operation.ADDITION) .addAttributesModifier(Attributes.field_233828_k_, "03C3C89D-7037-4B42-869F-B146BCB64D2E", 1.0D, AttributeModifier.Operation.ADDITION)); //Potions public static final RegistryObject<Potion> LOVE = POTIONS.register("love", () -> new Potion(new EffectInstance(PotionList.LOVE_EFFECT.get(), 6000))); My potion works now, but I can't brew it yet. Did I do something wrong with the enqueueWork?
October 21, 20204 yr Author 1 hour ago, diesieben07 said: You are adding potions to the empty ItemStack (or trying to, rather). You need to create a new ItemStack of Items.POTION. Ah okay, I didn't know what exactly to use there. Thank you very much, it works now!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.