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Posted

Im trying to make method that checks if desired structure is built near it and return true/false but im still getting it like 4th block didnt existed, i mean it cheks if ID is 181 and return true/false and it is returning false even if i know 101% IT IS block with that id.

Code (BEWARE 80+LINES):

public boolean checkIfExists(World world, int i, int j1, int k) {
	int j = j1 + 1;
	System.out.println("coords: " + i + " " + j + " " + k);
//formatter:off
	if (world.getBlockId(i + 0, j + 2, k + 1) == 181 &&

	world.getBlockId(i + 0, j + 2, k + 2) == 181 &&
	 world.getBlockId(i + 0, j + 2, k + 3) == 181 &&
	  world.getBlockId(i + 0, j + 2, k + 4) == 181 &&
	   world.getBlockId(i + 1, j + 2, k + 2) == 181 &&
	    world.getBlockId(i + 1, j + 2, k + 3) == 181 &&
	     world.getBlockId(i + 1, j + 2, k + 4) == 181 &&
	      world.getBlockId(i + 1, j + 2, k + 5) == 181 &&
	       world.getBlockId(i + 1, j + 3, k + 0) == 181 &&
	        world.getBlockId(i + 1, j + 3, k + 1) == 181 &&
	         world.getBlockId(i + 2, j + 0, k + 2) == 181 &&
	          world.getBlockId(i + 2, j + 1, k + 5) == 181 &&
	           world.getBlockId(i + 2, j + 1, k + 6) == 181 &&
	            world.getBlockId(i + 2, j + 1, k + 7) == 181 &&
	             world.getBlockId(i + 2, j + 1, k +  == 181 &&
	              world.getBlockId(i + 2, j + 2, k + 1) == 182 &&
	               world.getBlockId(i + 2, j + 2, k + 2) == 181 &&
	                world.getBlockId(i + 2, j + 2, k + 3) == 181 &&
	                 world.getBlockId(i + 2, j + 2, k + 4) == 181 &&
	                  world.getBlockId(i + 2, j + 2, k + 5) == 181 &&
	                   world.getBlockId(i + 2, j + 2, k +  == Block.glass.blockID &&
	                    world.getBlockId(i + 2, j + 2, k + 9) == Block.glass.blockID &&
	                     world.getBlockId(i + 2, j + 3, k + 0) == 181 &&
	                      world.getBlockId(i + 2, j + 3, k + 1) == 181 &&
	                       world.getBlockId(i + 2, j + 3, k + 2) == 181 &&
	                        world.getBlockId(i + 2, j + 3, k + 3) == 181 &&
	                         world.getBlockId(i + 2, j + 3, k + 4) == 181 &&
	                          world.getBlockId(i + 3, j + 0, k + 5) == 181 &&
	                           world.getBlockId(i + 3, j + 0, k + 6) == 181 &&
	                            world.getBlockId(i + 3, j + 0, k + 7) == 181 &&
	                             world.getBlockId(i + 3, j + 0, k +  == 181 &&
	                              world.getBlockId(i + 3, j + 1, k + 1) == 181 &&
	                               world.getBlockId(i + 3, j + 1, k + 2) == 181 &&
	                                world.getBlockId(i + 3, j + 1, k + 3) == 181 &&
	                                 world.getBlockId(i + 3, j + 1, k + 4) == 181 &&
	                                  world.getBlockId(i + 3, j + 1, k + 5) == 181 &&
	                                   world.getBlockId(i + 3, j + 1, k + 6) == Block.stairsWoodOak.blockID &&
	                                    world.getBlockId(i + 3, j + 1, k +  == 183 &&
	                                     world.getBlockId(i + 3, j + 1, k + 9) == 181 &&
	                                      world.getBlockId(i + 3, j + 2, k + 1) == 181 &&
	                                       world.getBlockId(i + 3, j + 2, k + 2) == 181 &&
	                                        world.getBlockId(i + 3, j + 2, k + 3) == 181 &&
	                                         world.getBlockId(i + 3, j + 2, k + 4) == 181 &&
	                                          world.getBlockId(i + 3, j + 2, k + 5) == 181 &&
	                                           world.getBlockId(i + 3, j + 2, k + 10) == Block.glass.blockID &&
	                                            world.getBlockId(i + 3, j + 3, k + 0) == 182 &&
	                                             world.getBlockId(i + 3, j + 3, k + 1) == 181 &&
	                                              world.getBlockId(i + 3, j + 3, k + 2) == 181 &&
	                                               world.getBlockId(i + 3, j + 3, k + 3) == 181 &&
	                                                world.getBlockId(i + 3, j + 3, k + 4) == 181 &&
	                                                 world.getBlockId(i + 3, j + 3, k + 5) == 181 && 
	                                                  world.getBlockId(i + 3, j + 3, k +  == Block.glass.blockID &&
	                                                   world.getBlockId(i + 3, j + 3, k + 9) == Block.glass.blockID &&
	                                                    world.getBlockId(i + 3, j + 4, k + 0) == 181 &&
	                                                     world.getBlockId(i + 3, j + 4, k + 1) == 181 &&
	                                                      world.getBlockId(i + 4, j + 0, k + 2) == 181 &&
	                                                       world.getBlockId(i + 4, j + 1, k + 5) == 181 &&
	                                                        world.getBlockId(i + 4, j + 1, k + 6) == 181 &&
	                                                         world.getBlockId(i + 4, j + 1, k + 7) == 181 &&
	                                                          world.getBlockId(i + 4, j + 1, k +  == 181 &&
	                                                           world.getBlockId(i + 4, j + 2, k + 1) == 182 &&
	                                                            world.getBlockId(i + 4, j + 2, k + 2) == 181 &&
	                                                             world.getBlockId(i + 4, j + 2, k + 3) == 181 &&
	                                                              world.getBlockId(i + 4, j + 2, k + 4) == 181 &&
	                                                               world.getBlockId(i + 4, j + 2, k + 5) == 181 &&
	                                                                world.getBlockId(i + 4, j + 2, k +  == Block.glass.blockID &&
	                                                                 world.getBlockId(i + 4, j + 2, k + 9) == Block.glass.blockID &&
	                                                                  world.getBlockId(i + 4, j + 3, k + 0) == 181 &&
	                                                                   world.getBlockId(i + 4, j + 3, k + 1) == 181 &&
	                                                                    world.getBlockId(i + 4, j + 3, k + 2) == 181 &&
	                                                                     world.getBlockId(i + 4, j + 3, k + 3) == 181 &&
	                                                                      world.getBlockId(i + 4, j + 3, k + 4) == 181 &&
	                                                                       world.getBlockId(i + 5, j + 2, k + 2) == 181 &&
	                                                                        world.getBlockId(i + 5, j + 2, k + 3) == 181 &&
	                                                                         world.getBlockId(i + 5, j + 2, k + 4) == 181 &&
	                                                                          world.getBlockId(i + 5, j + 2, k + 5) == 181 &&
	                                                                           world.getBlockId(i + 5, j + 3, k + 0) == 181 &&
	                                                                            world.getBlockId(i + 5, j + 3, k + 1) == 181 &&
	                                                                             world.getBlockId(i + 6, j + 2, k + 1) == 181 &&
	                                                                              world.getBlockId(i + 6, j + 2, k + 2) == 181 &&
	                                                                               world.getBlockId(i + 6, j + 2, k + 3) == 181 &&
	                                                                                world.getBlockId(i + 6, j + 2, k + 4) == 181) {
		System.out.println("DONE=====================");
		return true;
	} else
		return false;

Posted

Dear god, please please please learn how to use loops. I don't know what shape you are trying to make, but I guarantee that you can do in a couple loops whatever it is this mess is trying to do.

 

Otherwise, don't hard-code in that ID. If, say, you are trying to make a frame using your block, let's call it modBlock in your base mod class called MyMod, even if you declare the ID to be 181, instead compare the world.getBlockID to MyMod.modBlock.blockID, similar to how you reference Block.glass.blockID. This ensures that you are comparing to the right thing.

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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