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[1.16.3] How to render text in world with TileEntityRenderer


ChAoS_UnItY
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8 minutes ago, ChAoS_UnItY said:

My goal is to create a non sign block but renders text, so that is not what I'm looking for.

Ah ok. Well then, read up on the IReordingProcessor used (71-80). It basically uses a simple transformation to convert an ITextComponent and renders via the FontRenderer passing in the stored information within the processor. The processor is used for different language support.

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But after I removed lots line and get final code result like this :

@Override
    public void render(StationNameplateTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
        RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
        matrixStackIn.push();
        FontRenderer fontRenderer = this.renderDispatcher.getFontRenderer();
        IReorderingProcessor irp = new StringTextComponent("This is a test string, if you saw me , that's gud").func_241878_f();
        fontRenderer.func_238416_a_(irp, 10, -20, 16777215, false, matrixStackIn.getLast().getMatrix(), bufferIn, false, 0, combinedLightIn);
        matrixStackIn.pop();
    }

It still doesn't show up in the world...

EDIT:
It's just need a scale down. Case closed

Edited by ChAoS_UnItY
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