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Render a block as a sprite?


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I need some help figuring out how to render a placed block as a sprite, similar to how Thaumcraft's nitor is. I think it will serve my purpose better than a custom model, and I'd think, will be easier to implement. :P

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Nitor isnt a block that renders as a sprite. It is an item that places a block.


The block that Nitor places is rendered as a sprite with accompanying particle effects. It's definitely what is going on there, but I don't know enough OpenGL stuff to figure out what to do to replicate the effect.

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You can use ISimpleBlockRenderingHandler or if you're using a tile entity, you can extend from TileEntitySpecialRenderer (or you can use both at the same time). Thaumcraft doesn't use either of them though. It uses particles.

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