Posted June 21, 201312 yr Hi, I want to make special boat that behaves a bit like the vanilla boat. I want to base my code on the original boat code. But the actual code where it says "if (w is pressed) go forward" is nowhere to be found. Can you help me find it? Thanks a lot! rulezberg
June 21, 201312 yr Try looking at EntityBoat in net.minecraft.entity.item Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
June 22, 201312 yr Author Thank you dude, but I've essentially read the whole class. Right now I'm assuming the boat reacts to keyboard inputs by looking up what the riddenByEntity would do (the player, in most cases).
June 22, 201312 yr Thank you dude, but I've essentially read the whole class. Right now I'm assuming the boat reacts to keyboard inputs by looking up what the riddenByEntity would do (the player, in most cases). I couldn't find anything in EntityBoat either... but I did find a method that worked (sort of.) Here's my onUpdate code (if you want to see all of my code, it's in my Github repo. @Override public void onUpdate(){ this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 1/32.; this.moveEntity(this.motionX,this.motionY,this.motionZ); if(this.riddenByEntity!=null){ if(Keyboard.isKeyDown(Keyboard.KEY_W)){ this.motionX = Math.cos(this.rotationYaw)*speed; this.motionZ = Math.sin(this.rotationYaw)*speed; }else{ this.motionX = 0; this.motionZ = 0; } float dyaw = 0; if(Keyboard.isKeyDown(Keyboard.KEY_A)){ dyaw = 1; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ dyaw = -1; } this.setRotation(this.rotationPitch,this.rotationYaw+dyaw); } } BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
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