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[1.16.3] Registering Entities with ::new if more than 1 contructor results in error


MythicalMarsh

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I'm trying to create a MegaTNT which derives from TNTEntity but if I have 2 constructors it will not work, but I need both so I can have the position of the entity etc.
 

so this is my entities class and the error I'm getting from ::new is cannot resolve constructor 'MegaTNTEntity'

 public static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, VanillaEnhanced.MOD_ID);

    public static final RegistryObject<EntityType<MegaTNTEntity>> MEGA_TNT = ENTITIES.register("mega_tnt",
            () -> EntityType.Builder.create(MegaTNTEntity::new, EntityClassification.MISC)
                    .build(new ResourceLocation(VanillaEnhanced.MOD_ID,"mega_tnt").toString()));

this is my MegaTNT
 

 public MegaTNTEntity(EntityType<? extends MegaTNTEntity> type, World worldIn) {
        super(type, worldIn);
        this.preventEntitySpawning = true;
        setFuse(160);
    }

    public MegaTNTEntity(World worldIn, double x, double y, double z, LivingEntity igniter) {
        super(worldIn, x, y, z, igniter);
    }


    @Override
    protected void explode() {
        this.world.createExplosion(this, this.getPosX(), this.getPosYHeight(0.0625D), this.getPosZ(), 10.0F, Explosion.Mode.BREAK);
    }

if I remove the second constructor ::new works, am I doing something wrong? I'm quite new to modding so it might be a simple problem but I'm so confused .-.

Edited by MythicalMarsh
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