Posted November 2, 20204 yr Hey! Can anyone explain what the tries, xSpread and ySpread actually do? public static final BlockClusterFeatureConfig FLOWER = (new BlockClusterFeatureConfig.Builder( new SimpleBlockStateProvider(BlockInit.FLOWER.get().getDefaultState()), new SimpleBlockPlacer())).whitelist(ImmutableSet.of(Blocks.GRASS_BLOCK)) .tries(1) .xSpread(25) .ySpread(25) .build(); I always thought that the tries is how often it spawn. But if I use the Spread and set the tries to around 100 it doesnt feel, that it spawns more often. My problem is now that I want to make the flowers a bit rarer and I also want to make a config file so that someone can change the rarity via the tries. Thanks in advance! Edited November 2, 20204 yr by Timebreaker900
November 2, 20204 yr Look at the placement itself and how the variables are used. This looks like something for 1.15.2. It actually does do exactly what you said; however, you are thinking about the placement incorrectly. While it is true that it should generate 100 times, you are also neglecting the starting block position. By default, it will spawn at the height specified by the block position. However, if you try and variate the movement, there is a chance it might spawn within a block or in the air, making it nonviable to generate. Variating the x and y positions will have this affect although it is necessary to make it spawn more than one particular flower. Rarity of placement is more of a luck of the draw type thing like any other probabilistic type outcome. The more chances you give, the more you see a more probabilistic outcome. To make a flower rarer, you can just as easily make a block placer which has a probability to spawn the flower. As for having it generate from a configuration file, you would need to attach the features to reference a supplier holding the actual value of the config file. Otherwise, the changes will not be synchronized across sides.
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