Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • Minecraft İçecek mod(beverage mod)
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 1
kazilezora

Minecraft İçecek mod(beverage mod)

By kazilezora, November 6, 2020 in Mods

  • Reply to this topic
  • Start new topic

Recommended Posts

kazilezora    0

kazilezora

kazilezora    0

  • Tree Puncher
  • kazilezora
  • Members
  • 0
  • 1 post
Posted November 6, 2020

İçerisinde Minecraft'ın içinde olmayan 4 farklı içecek ekleyen bir mod . Youtube/kazilezora

icecekmod-1.0.jar

  • Quote

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 1
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • DARKHAWX
      [1.16] InputEvent.KeyInputEvent never fired

      By DARKHAWX · Posted 8 minutes ago

      Hey there,   I'm trying to setup a basic keybinding, but I can't seem to get the event to fire. Here's my code for subscribing to the event:   @Mod.EventBusSubscriber public class ModKeyInputs { @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent event) { if (ModKeyBindings.OPEN_DIVINE_FAVOUR_RELATIONSHIP.isPressed()) { Minecraft.getInstance().displayGuiScreen(new DivineFavourRelationshipsScreen(Minecraft.getInstance().player)); } } }   Now I've put a breakpoint in the method there at the start, and I can never get it to fire. Am I subscribing to this event incorrectly?   As a side note, is there much difference between using @Mod.EventBusSubscriber on a class versus MOD_EVENT_BUS.register(ModKeyInputs.class); in the constructor of the main mod class?
    • Tavi007
      Question about itemstack capabilities of crafting results

      By Tavi007 · Posted 9 minutes ago

      just two maps and two strings. I use json files, so anyone can override them with datapacks. Basically each item, that should have default values, also has a corresponding json file. (if an item does not have a corresponding json file, then it will get default default values.)   The information in the files are loaded into a Map<ResourceLocation, DataFromJson> once when the server starts, so i can get them whenever i need them. When the attach event (or the item craft event) trigger i resolve the resourceLocation, get the DataFromJson and then set the itemstack capability. As long as the Map doesn't get humongous, this method shouldn't be a performance issure.
    • StormyRiley1
      When I generate a world it stays at 100%

      By StormyRiley1 · Posted 13 minutes ago

      https://drive.google.com/file/d/1uhUglwuMq_nroPQpDWXsBxggv9MwzXyS/view?usp=sharing there you go
    • diesieben07
      When I generate a world it stays at 100%

      By diesieben07 · Posted 20 minutes ago

      The debug.log from the logs folder.
    • StormyRiley1
      When I generate a world it stays at 100%

      By StormyRiley1 · Posted 21 minutes ago

      Which log
  • Topics

    • DARKHAWX
      0
      [1.16] InputEvent.KeyInputEvent never fired

      By DARKHAWX
      Started 3 minutes ago

    • Tavi007
      2
      Question about itemstack capabilities of crafting results

      By Tavi007
      Started 38 minutes ago

    • StormyRiley1
      4
      When I generate a world it stays at 100%

      By StormyRiley1
      Started 12 hours ago

    • Fizedi
      0
      Loot table change for chest in plains house

      By Fizedi
      Started 35 minutes ago

    • diseasedworm
      1
      A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException

      By diseasedworm
      Started 4 hours ago

  • Who's Online (See full list)

    • randomdude12300
    • red-pxl
    • StormyRiley1
    • Tavi007
    • Beethoven92
    • DARKHAWX
    • Fizedi
    • Choonster
    • CookieLukas
    • forgnog
    • diesieben07
    • discens
    • Tessa
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • Minecraft İçecek mod(beverage mod)
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community