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I cant download forge because of the broken ad site


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It just wont let me download it. Every time i do it doesnt connect to the ad website. Im trying to download forge 1.14.4
edit: adfoc.us will not connect under any circumstance, even without ads, just connecting to their website

Edited by berry
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    • Thanks for the advice, I'm now able to get the events working to a degree. The issue I'm having now is this: I have a capability for both damage type and damage resistance. There are 3 new damage types that each have a corresponding resistance. Damage type capabilities are attached to weapons, while resistance capabilities are applied to entities. I use the following methods to apply extra damage types as well as calculate resistances. The problem is that when attacking an entity, only 1 instance of the new damage types is applied. As for the debugging messages, the 3 sendMessages are being sent in the extraDamage method. In the damageResistance method, only 1 System.out.println statement is being sent. Is there something to do with the way LivingHurtEvent works that only allowed 1 to be applied? package com.cwjn.hardstuckintegration.Events; import com.cwjn.hardstuckintegration.Capabilities.DamageTypes.CapabilityDamageTypes; import com.cwjn.hardstuckintegration.Capabilities.DamageTypes.IDamageTypes; import com.cwjn.hardstuckintegration.Capabilities.Resistances.CapabilityDamageResistance; import com.cwjn.hardstuckintegration.Capabilities.Resistances.IDamageResistance; import com.cwjn.hardstuckintegration.DamageTypes.ImpactDamage; import com.cwjn.hardstuckintegration.DamageTypes.NewType; import com.cwjn.hardstuckintegration.DamageTypes.PunctureDamage; import com.cwjn.hardstuckintegration.DamageTypes.SlashDamage; import com.cwjn.hardstuckintegration.HardstuckIntegration; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.Hand; import net.minecraft.util.text.TranslationTextComponent; import net.minecraftforge.event.entity.living.LivingHurtEvent; import net.minecraftforge.event.entity.player.AttackEntityEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(modid = HardstuckIntegration.modID) public class DamageEvents { @SubscribeEvent public static void extraDamage(AttackEntityEvent event) { PlayerEntity player = event.getPlayer(); //player that is attacking Entity target = event.getTarget(); //target being attacked ItemStack item = player.getItemInHand(Hand.MAIN_HAND); //item used to attack if (item != null) { IDamageTypes damage = item.getCapability(CapabilityDamageTypes.DAMAGE_TYPES_CAPABILITY).orElse(null); //get the extra damage types if (damage != null) { float impactDamage = damage.getImpactDamage(); float slashDamage = damage.getSlashDamage(); //store the extra damage types float punctureDamage = damage.getPunctureDamage(); if (impactDamage > 0) { player.sendMessage(new TranslationTextComponent("TARGET ENTITY DEALT: " + impactDamage + " POINTS OF IMPACT DAMAGE"), player.getUUID()); target.hurt(new ImpactDamage(), impactDamage); //if the item has extra impact damage, hurt the target with an instance of impact damage } if (slashDamage > 0) { player.sendMessage(new TranslationTextComponent("TARGET ENTITY DEALT: " + slashDamage + " POINTS OF SLASH DAMAGE"), player.getUUID()); target.hurt(new SlashDamage(), slashDamage); //if the item has extra slash damage, hurt the target with an instance of slash damage } if (punctureDamage > 0) { player.sendMessage(new TranslationTextComponent("TARGET ENTITY DEALT: " + punctureDamage + " POINTS OF PUNCTURE DAMAGE"), player.getUUID()); target.hurt(new PunctureDamage(), punctureDamage); //if the item has extra puncture damage, hurt the target with an instance of puncture damage } } } } @SubscribeEvent public static void damageResistance(LivingHurtEvent event) { DamageSource source = event.getSource(); //source of damage if (source instanceof NewType) { //check if the source is a subclass of the new damage types added with this mod float amount = event.getAmount(); //get initial amount of new damage, before resistances LivingEntity target = event.getEntityLiving(); //target of damage float newDamage = amount; //variable to hold post-resistance calculation damage IDamageResistance res = target.getCapability(CapabilityDamageResistance.DAMAGE_RESISTANCE_CAPABILITY).orElse(null); //get target's resistances if (res != null) { float impactRes = res.getImpactResistance(); float slashRes = res.getSlashResistance(); //store the resistances float punctureRes = res.getPunctureResistance(); switch (((NewType) source).getSourceAsString()) { //get the the source of damage as a string case "slash": if (slashRes > 0) newDamage = (amount * (100 / (100 + slashRes))); //if the target has resistances, apply math to reduce damage. else if (slashRes < 0) newDamage = (amount * (2 - (100 / (100 - slashRes)))); //if the target has negative resistances, apply math to boost damage. else newDamage = amount; //if the target has no resistances, apply initial damage unchanged System.out.println("TARGET ENTITY TOOK: " + newDamage + " SLASH DAMAGE"); //used for debugging break; case "puncture": //same as case slash, but for puncture damage if (punctureRes > 0) newDamage = (amount * (100 / (100 + punctureRes))); else if (punctureRes < 0) newDamage = (amount * (2 - (100 / (100 - punctureRes)))); else newDamage = amount; System.out.println("TARGET ENTITY TOOK: " + newDamage + " PUNCTURE DAMAGE"); break; case "impact": //same as case slash, but for impact damage if (impactRes > 0) newDamage = (amount * (100 / (100 + impactRes))); else if (impactRes < 0) newDamage = (amount * (2 - (100 / (100 - impactRes)))); else newDamage = amount; System.out.println("TARGET ENTITY TOOK: " + newDamage + " IMPACT DAMAGE"); break; } } event.setAmount(newDamage); //apply post-resistance calculation damage to the event } } }  
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