Jump to content

Recommended Posts

Posted

Is it possible to give an itemstack a random item damage when it is crafted or smelted?

 

Right now I've got:

public class CraftingHandler implements ICraftingHandler {
@Override
public void onCrafting(EntityPlayer player, ItemStack stack, IInventory craftMatrix) {
	if (stack.itemID == CivWars.ingotBronze.itemID) {
		stack.setItemDamage(CivWars.rand.nextInt(7));
                }
        }

@Override
public void onSmelting(EntityPlayer player, ItemStack stack) {
	if (stack.itemID == CivWars.ingotBronze.itemID) {
                        stack.setItemDamage(CivWars.rand.nextInt(7));
                }
        }
}

 

It seems to work, except when you shift-click and that kinda ruins the whole point. Am I doing something wrong or is there another way to do this? Any help would be greatly appreciated.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.