Posted June 24, 201312 yr Okay, I've tried this every way that I know possible I've tried every variation getCurrentArmor, getCurrentItemOrArmor, setCurrentArmor and setCurrentItemOrArmor that I can think of and nothing is working I've got my mob to hold a sword I tried getting it to wear armour in the same way But it doesn't work I want my mob to have a full set of armour on spawn How can I do that? What code do I need? Even an indication in the right direction would be helpful
June 27, 201312 yr Author I'm beginning to think the reason no one has answered is because no one actually knows how to...
June 27, 201312 yr I'm beginning to think the reason no one has answered is because no one actually knows how to... Yes, generally. But I know that people have, try looking at http://www.minecraftforge.net/forum/index.php/topic,9547.0.html. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 27, 201312 yr Author I'm beginning to think the reason no one has answered is because no one actually knows how to... Yes, generally. But I know that people have, try looking at http://www.minecraftforge.net/forum/index.php/topic,9547.0.html. Thanks But that one just seems to be about making a custom armor model, rather than adding armor to a spawning mob...
July 25, 201411 yr Okay, I've tried this every way that I know possible I've tried every variation getCurrentArmor, getCurrentItemOrArmor, setCurrentArmor and setCurrentItemOrArmor that I can think of and nothing is working I've got my mob to hold a sword I tried getting it to wear armour in the same way But it doesn't work I want my mob to have a full set of armour on spawn How can I do that? What code do I need? Even an indication in the right direction would be helpful Use: setCurrentItemOrArmor(1, new ItemStack(Item.ARMORYOUWANT)); Where the 1 is, use a number from 1-4. The number dictates the armor slot used. Using 0 means it is a held item.
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