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(SOLVED) Game keep crashing(1.16.4)


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Gotcha for the override I took care of that. For the registry on the other hand, I'm not sure where I should register the structure. Should it be in my RegistryHandler with my blocks and items ? Since I use DeferredRegister there shouldn't be any problem.

Edited by Shte_Ken
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I registered the castle using DeferredRegister and it doesn't crash anymore, however the structure isn't spawning and the /locate commande doesn't work too.

I tried overriding getStructureName() but the /locate commande says that the structure couldn't be found.


You can look by yourself here https://github.com/ShteKentoker/EndRem1.16.4


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