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crash report

---- Minecraft Crash Report ----
// Don't do that.

Time: 12/8/20 8:26 AM
Description: Initializing game

java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
    at net.minecraft.client.shader.Framebuffer.func_147611_b(Framebuffer.java:134) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.shader.Framebuffer.func_216492_b(Framebuffer.java:113) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.shader.Framebuffer.func_227586_d_(Framebuffer.java:58) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.shader.Framebuffer.func_216491_a(Framebuffer.java:46) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.shader.Framebuffer.<init>(Framebuffer.java:37) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:389) [?:?] {re:classloading,pl:accesstransformer:B,xf:fml:codechickenlib:IItemRenderer,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(SourceFile:166) [?:?] {re:classloading}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
    at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.15.2-31.2.47.jar:31.2] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$419/1842943543.call(Unknown Source) [forge-1.15.2-31.2.47.jar:31.2] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.2.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.2.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.2.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.2.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.2.jar:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at net.minecraft.client.shader.Framebuffer.func_147611_b(Framebuffer.java:134)
    at net.minecraft.client.shader.Framebuffer.func_216492_b(Framebuffer.java:113)
    at net.minecraft.client.shader.Framebuffer.func_227586_d_(Framebuffer.java:58)
    at net.minecraft.client.shader.Framebuffer.func_216491_a(Framebuffer.java:46)
    at net.minecraft.client.shader.Framebuffer.<init>(Framebuffer.java:37)
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:389)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.main.Main.main(SourceFile:166)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$419/1842943543.call(Unknown Source)
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

-- System Details --
Details:
    Minecraft Version: 1.15.2
    Minecraft Version ID: 1.15.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 7581119632 bytes (7229 MB) / 8187281408 bytes (7808 MB) up to 8589934592 bytes (8192 MB)
    CPUs: 12
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    Launched Version: 1.15.2-forge-31.2.47
    Backend library: LWJGL version 3.2.2 build 10
    Backend API: GeForce GTX 1660 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 451.67, NVIDIA Corporation
    GL Caps: Using framebuffer using OpenGL 3.0
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    CPU: 12x AMD Ryzen 5 2600 Six-Core Processor 

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    • Necro'ing that thread to ask if you found a solution ? I'm encountering the same crash on loading the world. I created the world in Creative to test my MP, went into survival to test combat, died, crashed on respawn and since then crash on loading the world. Deactivating Oculus isn't fixing it either, and I don't have Optifine (Twilight forest is incompatible)
    • Cactus Flowers in vanilla can be placed on #minecraft:dirt, minecraft:farmland, or anything that is face sturdy upwards. Forge has added a line of code that works for other classes that extend VegetationBlock, but because CactusFlowerBlock has special placement, it has broken it. CactusFlowerBlock code @Override protected boolean mayPlaceOn(BlockState p_395694_, BlockGetter p_391810_, BlockPos p_391352_) { BlockState blockstate = p_391810_.getBlockState(p_391352_); return blockstate.is(Blocks.CACTUS) || blockstate.is(Blocks.FARMLAND) || blockstate.isFaceSturdy(p_391810_, p_391352_, Direction.UP, SupportType.CENTER); } VegetationBlock code that broke it @Override protected boolean canSurvive(BlockState p_397664_, LevelReader p_395119_, BlockPos p_393561_) { BlockPos blockpos = p_393561_.below(); if (p_397664_.getBlock() == this) { //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check. return p_395119_.getBlockState(blockpos).canSustainPlant(p_395119_, blockpos, Direction.UP, this); } return this.mayPlaceOn(p_395119_.getBlockState(blockpos), p_395119_, blockpos); }
    • thanks it's working again thanks again
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