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Posted (edited)

I'm trying to create a waterwheel for my mod and currently have this placement model for testing but its not showing correctly in game. How do I fix this?

 

The github for the mod: https://github.com/TyrellPlayz/BigIndustries

Waterwheel.java: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/java/com/tyrellplayz/big_industries/block/WaterwheelBlock.java

Waterwheel blockstate: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/blockstates/waterwheel.json

Waterwheel model: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/models/block/waterwheel.json

Waterwheel OBJ: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/models/block/mesh/waterwheel.obj

 

(I know there are no textures yet and that's fine, they will be added later)

The model (Created with Blockbench):

image.thumb.png.828743a891ea7dc49704086407363012.pngspacer.pngspacer.png

 

What it looks like in game:

image.png.c550cad3ad4a3399b59aa2827dab3adc.png

Edited by TyrellPlayz
Posted

Howdy

You might find this tutorial project useful, it has two working examples of obj models

wavefront obj model for a TileEntity Renderer:

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe21_tileentityrenderer

 

wavefront obj for an entity (boomerang):

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe81_entity_projectile

 

-TGG

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